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Develop a local scene editor to work with the Decentraland SDKEnded
Develop a local scene editor to work with the Decentraland SDK
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Working with the Decentraland SDK allows to code complex behaviors, but developers are limited to using their code editor of choice when doing so and can't easily switch between coding and building with the Decentraland Builder. This is especially tedious when creating and placing new entities into the scene. We are currently finalizing the development of a first stable version of DCL-Edit, a visual editor designed to work in parallel with the Decentraland SDK (see https://dcl-edit.com).
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