DCL Bounty Hunter: Combat based P2E Multi-Player game
Proposal Details
Grant size
Tier
Beneficiary
Description
Entering the game: Players enter a waiting area where they can register for the next round. If there is no game ongoing and if there are >= 2 players registered, the match will start in combat area. Players need to pay an entry fee while registering. 5% of this goes to the developers and the remaining is added as a bounty for the player i.e, if the entry fee is 1 Mana, the bounty on each player will be 0.95 Mana. Skills & XP: In the first version, the players will have 2 skills: Health and Magic. Both the skills will have a maximum level of 99. Players earn xp as they play the game (Magic xp for using magic spells and Health xp for healing). Health will determine the maximum healthpoints a player can have while Magic will determine the damage the player can deal to other players (and potentially unlock new spells). Combat: Combat will be many vs one. On killing another player (Last damage) , you receive half of their bounty while the other half gets added to your bounty. Last player gets the remaining bounty. Magic Spells will be used to attack other players in the game. The spellbook will consider of many different spells with each having different attributes (maximum damage, accuracy, speed/reload time, minimum skill needed to use, special attributes). Apart from the spellbook, each player will also get a fixed quantity food which they can use to heal during the game. Drops and Rewards: Apart from the bounty earned by killing players during the game, players will also receive Reward chests. Opening these chests will give them NFT items that can be consumed during the game for an advantage (example: portions to boost your damage by 5% for next 3 attacks)
Voting Power
update - 12/15 1. Refined avatar movement 2. Added Avatar animations: walk, attack, death, jump 3. Create a UI with instructions -> work has started on this. needs some beautification 4. 3x2 land has been rented [still awaiting the grant money, sigh] and now preparing the game for a deploy-ready version Pipeline: 1. Game entry logic 2. Refined UI 3. Create NPC area with a drop reward logic 4. connect player data to a database
Update - 12/06 1. Magic Combat MVP ready 2. Replaced player avatar with a custom model to avoid lag in player movement 3. added logic for hit (area damage) + hitsplash 4. Deployed the webserver 5. Deployed the preview scene: https://export-palryan.vercel.app/ Updates Pipeline for next week(s): 1. Refine avatar movement 2. Refine Avatar animations + add more animations 3. Create a UI with instructions + basic spellbook 4. Save player data on logout and show score 5. waiting area 6. game entry
Update: Websocket server has been setup and managed to synchronize hpbars to show on all players: https://drive.google.com/file/d/1joEdEsHym3Z7EP_Z4nKHW-Ztrlsp1eQf/view
1. Update: started working in the game already. Have made a projectile shooting mechanism (imagine a fireball instead of the cube :D): https://drive.google.com/file/d/1ISZWa-_cyaNJyEzPS_n5bw9REm6igs7E/view?usp=sharing will really appreciate more criticism, questions or support. 2. work in progress: Hp bar on top of each player to show for every player (websocket is setup) Please ask your high friends to vote as well if wanna see this project come to life. cheers!
DCL Bounty Hunter: Combat based P2E Multi-Player game This proposal has been ENACTED by a DAO Committee Member (0xfe91c0c482e09600f2d1dbca10fd705bc6de60bc) [View Transaction](https://etherscan.io/tx/0x4fa2a27db0bccdfb7ac11672e8b458a786921daa9ca6dcecf9ad80104a97ab62).
5 Comments