Royalty-free audio clip library for land builders in Decentraland
Proposal Details
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Description
I have noticed when loading into many parcels in Decentraland that it is quite often lacking sound. I think without sound a lot of Decentraland is lacking that immersive experience that a complete audiovisual package can give you. If you think about watching a video, sound is 50% of the experience (in my opinion it can be even up to 69% of the experience)! The same I think can be said for games and in interactive virtual world experiences (like Decentraland). I propose to create a series of sound clips that anyone building in Decentraland can use for absolutely free on their parcel (with a copyright notice/license agreement stating that these sound clips may only be used within Decentraland). Many games within Decentraland could freely use these music compositions or ambience tracks to help with that sonic void in their build. For example, games such as: Wondermine, Exodus, Butterfly Prawn, Golfcraft and more if they don’t yet have any music. Some of the plazas seem to be lacking sound including: Forest Plaza, Vegas Plaza and Medieval Plaza. These places feel rather dead to me when entering as there is nothing much to be heard. The music as you enter Decentraland in Genesis Plaza is a great example of a parcel that effectively includes sound/music. Some other plazas like Soho Plaza, Asian Plaza and Gamer Plaza include background soundscapes which help immerse the player in the build.
Voting Power
Royalty-free audio clip library for land builders in Decentraland This proposal has been ENACTED by a DAO Committee Member (0xbef99f5f55cf7cdb3a70998c57061b7e1386a9b0) Vesting Contract Address: 0xC88EF8128b9cb960aF4d8C5e2DE006276d98E632
Royalty-free audio clip library for land builders in Decentraland This proposal has been ENACTED by a DAO Committee Member (0xbef99f5f55cf7cdb3a70998c57061b7e1386a9b0) Vesting Contract Address: 0xf23a5bba09ffb7c914fdd2073bf766215ebecc9d
Royalty-free audio clip library for land builders in Decentraland This proposal is now in status: PASSED. Voting Results: * Yes 99% 3,626,322 VP (83 votes) * No 1% 5 VP (1 votes)
As an animator and artist who has worked in production for the past 20 years, I know that sound is half the experience of a movie or show. Having high quality audio for DCL experiences will be an invaluable asset for all creators on the space. Voted: YES
Billy, My VP is delegated and thus I've already indirectly voted on this proposal, but I do have one question: If the ambient music is being created for people to use royalty-free, have you thought about asking the foundation to take on the hosting responsibilities? I'm thinking about this from the standpoint of not just the proposal, but also from the standpoint of hosting redundancy for the files.
Yay! Thank you Mack! Thank you 69 times!
This is an absolute YES from me. I know Billy will be amazing at implementing this much needed dynamic audial sensory experience/tool into DCL for both builders and users! Wish I could vote 69 times yes! XOXO
Thanks DedHeadJ! It's great to hear this sentiment from so many people and people agree with my idea. :smiling_face_with_three_hearts:
YES! That would be so awesome LOL. Waifumon song on every parcel! :joy:
Thank you, ck! *notes down "popping bubbles"*
1,000% Billy69 a legend and also this can be very useful. We can add the Waifumon song to his library too no problem to help. 69 life for life.
69 lol my delegate already voted but I was here sounds great.
Sound can create a mood, a vibe, a feeling. The first time I explored a build with really complimentary audio, I felt totally immersed in the space. It was a incredibly peaceful and gratifying experience. We need more sound in DCL. I believe Billy is the gentleman to bring this to us! It's a yes from me.
This is a big fat YES for me. I was just discussing yesterday that spaces with music or interactive content tends to be for more interesting to me. Great job on this!
I voted YES because I agree that ambient sound and music play a big part in interaction and engagement when exploring DCL. I also believe making it freely available to the community will help create a more immersive and overall enjoyable :notes:experience for users and creators.
Having worked with Billy and many others from web3 on the Awed Love Tree, I've seen the equipment, passion, and capabilities. The further examples share only solidify his experience. I love the idea of being able to get wind sounds and use it on my land, or even popping bubbles ;) And for the budget laid out, I'm not sure how I could say no! Sound design is a huge part of my job in advertising to really sell a vibe, and like Billy said, complete the whole experience. So I have voted YES in favor or this proposal. Good Luck!
Voting yes, im usually playing my own music to fill these voids. Also being a smart item in builder would be ideal for sure.
Thanks Michi for this insight from your perspective! This makes me even more confident that it's something needed. I also love that you mentioned about implementing this into the builder as smart objects. I had imagined something like this from the beginning but it is well beyond my own skills/knowledge. If there is support from a foundation dev to make it happen like that then it would be amazing.
Thanks Canessa for your support and affirmations that this is something needed in DCL. :)
Thank mew sir for your kind words and support!
[quote="dao, post:1, topic:14348"] 4,5**69** USD [/quote] I can't vote anything other than yes.
As a creator this is a challenge I’ve had to face with some builds and use the free radio sometimes. Having music available will support creators so much as I won’t have to get streaming support from other community members and have a looping ambiance. Will also be good for when a set or even is over to have the music deployed afterwards so people can enjoy the space still. Thanks for creating this proposal. I think this will need support from a foundation dev to add into builder as default smart objects!
I voted yes on this proposal because I believe that having a dedicated sound artist in Decentraland will make land scenes more immersive and realistic. The more of our senses we can capture, the more transcending it will be for users entering DCL. I'm excited to see what Billy can create to help push Decentraland forward.
UMMMMM? Billy? Active community member? One of the hosts of ABC Decentraland Tours? Always trying to elevate those around him? Has a name claimed? This is a FAT YES for me. Thank you Billy lets continue creating :muscle: :muscle:
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