Genesis Plaza upgrade!
Proposal Details
Voting Rationale
Although this is a feature request, the idea of redesigning the genesis plaza more into interactive, engaging experience is a good idea.
Well we tried..... kinda... a bit... Where was mr.whale for this vote?
Genesis Plaza upgrade! This proposal is now in status: REJECTED. Voting Results: * Yes 94% 1,573,658 VP (27 votes) * No 2% 36,869 VP (4 votes) * Abstain 4% 79,306 VP (7 votes)
In this old forum post what I proposed is that at some point of the onboarding flow the user could be asked about his interests, then invited to visit a specific plaza related with user interests, giving a bit more importance to other plazas, nowadays a bit ignored. I prefer that approach instead of having everything in Genesis Plaza (as is described in this proposal) and continue ignoring the other plazas. https://forum.decentraland.org/t/user-onboarding-random-ideas/16917
Second Life vs Roblox Social vs Social+Gaming Failure vs Sucess
I'm glad there is interest! Now is a good time to try new things because of the early access of the new client :fried_egg: I wish you the best luck but be prepared with slow responding code which is a deal breaker for a quality gameplay. Even DCL's own code examples are not as responsive as a simple ancient flash game. At some point, who said DCL was meant to be a place for decent gaming? Nowhere on the website neither in code :globe_with_meridians: DCL is always mentioned as a place for socializing, showcasing your art, a workplace or some way to monetize your digital assets. It is never mentioned as a game engine or sorts of. So I can't blame foundation for this. Yet, they are missing a huge market which Sandbox, Nifty and a couple more are growing their shares.
[quote="OnSr, post:3, topic:23112"] Ever wondered why there isn’t a quality FPS game on DCL? Because of slow SDK, broken raycasts, broken KeyPress’es and the list goes on [/quote] excuses, I can do it ;P
Explorer is no. 1 high priority problem. 90% of the "new features" does not make a significant difference compared to SDK6 capabilities. Everything you code and publish on DCL is capped on low FPS. Your PC might run a scene at 120FPS while the scene code only runs at 30FPS. Ever wondered why there isn't a quality FPS game on DCL? Because of slow SDK, broken raycasts, broken KeyPress'es and the list goes on. As long as this does not change, there will not be a high quality scene on DCL. Hopefully Explorer 2.0 will solve a couple of them but they will introduce new problems. 1- New client will only be released for "centralized" Windows and Mac. 2- You will "have to" download and install the client on your PC. This will make it no different than any other "game" on Steam let alone a metaverse. I assure you the Genesis Plaza upgrade will not solve any problem I mentioned here.
Agreed on the Problem and Solution. As I mentioned to Yemel and Maraoz during the summit, Genesis Plaza is the first place visitors and players encounter, and first impressions are crucial. Currently, the space feels static with little to engage players. To enhance the experience, I suggest introducing interactive activities, such as a peer-to-peer shooting game or spawning zombies randomly around Genesis for players to seek and destroy. This would encourage map exploration, and adding a scoreboard and badges for achievements would promote competition and "bragging rights" among players. Additionally, I recommend incorporating flying vehicles in Genesis Plaza, allowing new players to explore the area from a different perspective. This would also align with the potential for VR, where flying around the plaza would offer a unique bird's-eye view. This idea ties into Decentraland's original promotional video, which featured a flying vehicle. Now might be the perfect time to bring that concept to life in preparation for virtual reality.
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