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Recreate Decentraland Base Hair Wearables

RejectedGrant Request

Proposal Details

Author0xa9c8…2db2
PublishedJul 24, 2024 18:11
Voting beginsJul 24, 2024 18:11
Voting endsAug 07, 2024 18:11
Snapshot#afed0e1

Grant size

15,000 DAI

Tier

Lower Tier

Beneficiary

0x0742…FBD0

Description

Hi hi! I'm Doki, a 3D creator in Decentraland. Over the past 2-3 years I've created a few wearables and my most recognised creation has always been hair and I've often been dubbed as Decentraland's Hair Stylist. ![image](https://media.discordapp.net/attachments/1236360192577372221/1265716809932210197/Capture.PNG?ex=66a28623&is=66a134a3&hm=576da1d524d0b3d020aca116256f62970ea85e6c4fbd00d9f329c067cdd7bad7&=&format=webp&quality=lossless&width=732&height=394) Previously I was going to work with the Foundation team on re-creating some hair and adding in POC hairs but due to some difficulties it was found better and easier to push through as a proposal instead. With the re-creation of the hair, I'm not just re-texturing it, I'll be restarting the modelling process from the beginning. It's a high to low poly workflow meaning I create a high poly mesh, I then retopologize said mesh and create a low poly version of the mesh, bake an occlusion, specular and normal map (as well as curvature, position, bent normals and ID) and paint over the occlusion map before then rigging the model. I won't just be making the GLBs, I'll ensure that I'm keeping the additional baked textures, FBX files and blend file in case they need to be used for the new explorer or anything in the distant future. ![image](https://media.discordapp.net/attachments/1236360192577372221/1265714669117636798/image_1.png?ex=66a28424&is=66a132a4&hm=fd72c55f67569a56c1a8183b11770576a700005d0590741d6fecf5e32832bb9d&=&format=webp&quality=lossless) ![image](https://media.discordapp.net/attachments/1236360192577372221/1265714669382013029/image.png?ex=66a28425&is=66a132a5&hm=9c0bab2ee5a9ab589ea2189ae9b73054ea3e5bde6123c6ad5d66022f704c16e5&=&format=webp&quality=lossless) Creating the hair doesn't mean I'm just re-making the same hair. I'll take into account influences of what the hair is called (ie; anime, keanu reeves, punk) and take creative liberties to make sure the hair is up-to date and stylish. Throughout this creation I'll also be consulting the Foundation team (specifically Shibu) in making sure that the re-creation still holds the original vision and doesn't differ too far. ![image](https://media.discordapp.net/attachments/1236360192577372221/1265714825661648916/Capture.PNG?ex=66a2844a&is=66a132ca&hm=7fd7b8ea06535d4efdf1e2c44749943a03f81ca1bdc3d35560437f8a4c7863ea&=&format=webp&quality=lossless&width=550&height=277). As a POC myself, hair has often been the centre of my identity. Hair can be so important to us and when it comes to a digital space often we lack that representation we so desperately need. With the additional creation of at least 4 new POC hairs, I'll be making sure that POCs in Decentraland feel that there's more options to choose from and they don't need to pick the same cornrows or afros- they can have more diversity with their choice.

Voting Rationale

0xE161…2be6Yes1,542,000

The Decentral Games DAO voted to support Doki.

0x521B…8692No508,245

Not a platform grant

0xBC02…Dc7dNo196,897

Having all these base wearables prevents users from purchasing from other creators. I believe the base wearables should be kept to minimum.

0xd6eF…6eF6Yes143,135

I see this as a chance to get an "Avatar 2.0" making all our players more appealing to users. Absolute yes for me!

0x8795…26EdYes79,921

Thanks for the contribution!

0x1E93…A52bYes51,553

Doki is an excellent and consistent creator

0x41eb…5366Abstain11,896

Overprice. Issues with previous grant result. Solutions like this should be discussed with Foundation and published as tender by Foundation.

0x0C67…FF99No101

$15K for 34 base hairs for a platform that has less than 100 DAU, besides there is already plethora of cheap L2 hair styles to choose from

95 Comments

daoAug 07, 2024

Recreate Decentraland Base Hair Wearables This proposal is now in status: REJECTED. Voting Results: * Yes 31% 2,548,418 VP (80 votes) * No 68% 5,430,181 VP (28 votes) * Abstain 1% 12,096 VP (2 votes)

BanJarodAug 07, 2024

@RobL: $200k 3-day event with stolen art? Yes Please! Also RobL: $15k to improve the platform and new user experience permanently? Lol no. Most of Community: RobL abusing his stolen VP is bad for DCL Also the community when RobL votes with them to pass or block what they want: 🦗 @esteban maybe vote to counter Rob?

HuepowAug 04, 2024

I personally don't like the design of **majority** classic men/womans hair that we have in DCL. As an illustration - It looks like a plasticine hairs and now the proposal is about to make the same plasticine hairs with PBR textures, draw a lines with a needle in a plasticine so it will look a bit more presentable Just look at these hairstyles, it looks like a something was drawn quickly to release the alpha somewhere in 2017-2019 and see how it goes: ![Screenshot 2024-08-04 at 16.11.07|690x386](upload://gMBIoM13RUnGHMuPlUljBSHhj2h.png) ![Screenshot 2024-08-04 at 16.11.11|690x386](upload://lDR1y8An41XZuuRJoBJPBN4aI5C.png) ![Screenshot 2024-08-04 at 16.11.18|690x235](upload://8lVjmZQFPPLC6A3fHdqRtLBzR0M.png) Upgrading this base hair collection - its like taking this synthetic wig that was laying under your couch for a decade, adding to it hair extensions, spray it with a reflective glosses and thinking that you made it! I don't see people coming and seeing classic hair that we currently have as a part of their personality at the start in 2025 and in the future! When a person as a new user dissattached with his/her avatar at the start, you cannot have high expectation about comming back. Face and hair are very important! New user mostly don't jump in the marketplace right away to buy MANA and spend I would vote yes, if this proposal would bring equal emount of **NEW** hair for men and womans and not upgrading the old ones while leaving them as a "genesis" And i also don't believe that new hair will drop sells from creators of the hair market, since its possible create so many other hair variations, like literally so many! And anyone would like to buy something else from the standart variations just to look more unique over time. But i would like to hear from the Foundation , if they decides to allocate founds for avatar updates, something like "avatar 2.0" including hair, faces, beard, makeups and body structure, while keeping the old once as "genesis" option, because @Doki and @theankou could be a perfect candidats to be hired for a new hair styles, faces, beard, makeups, mini accesories and especially noses. I love both of them as a creators! If this will become real, their collaboration would add more diversity to the results for the new client and more attraction from the new user that at first just want to make an avatar that he likes in order to have more pleasant experience and memories at the start. But for a current proposal it is a "**NO**" from me

theankouAug 04, 2024

No problems @Manadaiquiri, thank you for answer. I have nothing against Doki and her models. But pricing... 400$ per model is insane price, especially if it's bulk. Foundation can hire individuals from The Sims 4 or AAA for this price. Even the word "we are in rich crypto industry" won't help here. Whole studios do scenes with unique models, animations, simple special effects in Decentraland for same price for their 3d services. In proposal description we can't even see hourly rate, which is very important in things like 3d modeling. Overprice with unknown results, the same thing already happened with Pick'n'Mix, at least for my experience of working with it in commercial project. Sadly I had no time to investigate project and write feedback when It was in process of creation... Hairs rework may end up with another rework in future to match AAA. For me it's clear. By the way, when we will see feedback from Foundation members?

ManadaiquiriAug 03, 2024

@mazafaka, Doki and I have only exchanged 'Hi' a few times over the years, and we've never had any private conversations. While it's fair to question people's integrity, I want to clarify any appearance of a conflict of interest for my part. I voted in favor of this proposal because I believe it's beneficial for the platform and its community. @theankou, thanks for bringing up the Pick’n’Mix grant. I assumed everything went smoothly as the vesting status shows completion, and we often see the avatars featured in social media ads and real-life convention stands. Since the grant was completed, including interviews with the GSS and Revocation team, I consider it satisfactory and outside my role to comment further. I believe Doki is a very talented artist specializing in hair creation, so I support this proposal. It's your right to suggest changes to collaborations with the foundation, as you have done.

mazafakaAug 02, 2024

I voted NO on this one. For me this has nothing affiliated with "update"/"upgrade" which means - Invalid. It is sad that most of the 'community' members who voted with "Yes" are SIMPing or voting in favor of a friend. Probably this is the reason behind the delegations removals from @esteban

theankouAug 02, 2024

Here is short list of issues with Doki Pick'n'Mix grant. I believe this is critical issues, it's impossible to use npcs as ready to go solution for projects. For 25k$ I expected more. Create color variation takes 30 minutes, create unique model takes hours. I don't believe that colors should be counted as unique made from scratch models. * Lack of promised unique models (I don't believe that texture variations takes full costs as unique models) * Lack of core animations (stand, walk, talk, idle1, idle2) * Lack of skeleton rig and facial rig (mixamo rig used instead, it's useles for unique animations and facial animations) * Lack of most common themes for most common Decentraland cases (Musical Theme, Futuristic Theme, Club Theme, Gallery Theme) * Lack of option to use models as wearables (models weight painted to mixamo rig, which means that models will not automatically work in Builder with Decentraland Avatar, and requires re-weight painting of all models to Decentraland Avatar Armature) Nobody will use NPCs with this issues. Doki solution is not ready to go for most common scenarios. Even not ready to go as wearables. Once again FYI @Canessa @Manadaiquiri. I know some of things was not promised in Doki's NPC grant, but this things is critical blockers for ready to use solution. I believe newcomers will struggle with issues and won't use Doki's NPCs. They're not prepared as ready to use solution in commercial project. Thats all from my side regards Doki's previous grant and results. Thank you for your time @Doki and don't take it as hate. Once again, good luck with your hairs project. Hope this one won't have issues and will be ready to use and will be implemented. I hope you will deliver the best quality as possible for 15k$ that you ask. Hope next time Foundation will do tender, tender is fair solution. Also, I think it's good for community to see answer/recommendation message from any of Foundation members here to make sure that connection between Doki and Foundation exists and that Foundation trusts and recommends Doki to do this project. For now we can only see screenshots with proofs from author of proposal.

DokiAug 02, 2024

![image|602x348](upload://qDBoV2jZ0bwQt4mJfXufWgpjYfX.png) Please stop taking things out of context. 90 modular items all together in a month is what I promised as shown above. You have issues with my previous grant but never came to me when I was asking for tester and had people to help me with any bugs or issues (and you'd also had this file for months) but suddenly when this new grant is up you have a problem. If you were so infuriated (by incorrect facts) and you genuinely thought there was a problem you would have bought it to me. If you have a problem, contact the grant squad or the grant manager in charge. Either way, I overpromised on what I delivered and you chose to glaze over what I said and pick words to suit your agenda. I'm not commenting on this thread any further because this is entirely irrelevant to the hair proposal and factually incorrect. You pick and choose your words when you want and twist my own to to suit yourself. Comment on the correct thread and comment with the correct facts.

BanJarodAug 02, 2024

[quote="theankou, post:88, topic:22774"] I care more about amount of stuff that Doki made compared to amount of stuff that she promised for 25k$ [/quote] you spent way to much time talking about yourself, sharing pics of lame hair you've made and how much money you get paid for anyone to believe this is about genuine concern and not jealousy and ego driven Also, on behalf of the people you keep tagging, none of them want that.

theankouAug 02, 2024

I care more about amount of stuff that Doki made compared to amount of stuff that she promised for 25k$ By the way, I was planning to republish my proposal with only wearables rework, but I've got a strict answer from Foundation that it is not right time for now, because someone already works on similar stuff. And by the way, I supported that guy from Foundation and made correct weight painting for all his reworked wearables, FOR FREE.

BanJarodAug 02, 2024

Feels like you are just mad that your attempt at a grant to remake base wearables failed

theankouAug 02, 2024

[quote="theankou, post:80, topic:22774"] Here is example of whole collection with pet and stuff that I made for 800$ - 1000$. I do this collections almost every week. For a whole year of hard work and creating such collections with animated pets and stuff, My salary is less than 25k$ per year on my secondary job. Each collections eats around 30-40 working hours (~5 hours every day/night including weekends). [/quote] Let's calculate how much models I made total for 2023 year on my secondary job. Around 8 unique models per week. 8 models * 4 weeks * 12 = 384 unique models created for a whole year. * 7 color variations (my secondary job project don't support RGB feature like in Decentraland, so I need to make all color variations manually and prepare models with them) = 2688 unique models. Oh, and I made 3 unique animations for each pet. 1 * 4 * 12 = 48 unique pets 48 * 3 = 144 unique animations And all of that I made for less than 25k$ per year. And now @Doki tell us that she made 90 unique models for 5 months for her Pick'n'Mix grant for Decentraland for 25k$. While originally she promised 450 unique models minimum. Everyone gets 25k$ that easy for 5 months nowadays?

theankouAug 02, 2024

[quote="Doki, post:84, topic:22774"] I created a total of 90 items, an additional 90 materials and 205 textures [/quote] Here is your roadmap from Pick'n'Mix grant proposal. (https://forum.decentraland.org/t/dao-a1ee609-dokis-pick-n-mix/19686) [quote=", post:1, topic:19686"] ## Roadmap and milestones Item Roadmap There will be 5 themes overall, 1 per month. (roadmap description) An average of 90 modular items minimum created a month. [/quote] You promise an average of 90 modular items **minimum** **created a month** for each theme. Which means around 450 modular wearables total for 25k$. Your grant duration is 5 months. 5 * 90 = 450. You promised 5 themes overal, 1 per month. 5 * 90 = 450 **minimum**. Now you tell that you made total of 90 items for a whole project duration, this is huge difference compared to amount of stuff that you promised. > I promised 2 textures per clothing. Instead, out of the 5 themes, 1 theme had 4 textures each and 2 themes had 3 textures with the remaining 2 themes having 2 textures each. This means nothing to me, because in grant proposal you was promising minimum 90 unique items (unique models) created a month. Your grant duration is 5 months. 5 * 90 = 450. Why you tell about textures? I see nothing regards that in your grant proposal. Only few words about color variation and skin tones. I don't see any words about amount of textures. 1 wearable can have 2 materials 2 textures or more (5/5 if thats a skin), if its required for good texel density and overall quality. Which means that amount of textures may not be equal to amount of skin tones and color variations. [quote="Doki, post:84, topic:22774"] I originally said I’d do 3 skintones. I scrapped that and put in a whole colour wheel so you could be any skintone you want. (16 million possible colours according to 101 computing!) I originally said 12 hair colours. Once again, I scrapped that and put in a colour wheel which means over- you guessed it- 16 million colour options. [/quote] This requires around few minutes or few hours of work with Blender material nodes and should be presented as additional feature rather than replacement of unique models that your promised in your Pick'n'Mix grant porposal. It's clear for me now that you made 5 times less amount of models that you originally promised in your grant. And now I understand why I feel that your Pick'n'Mix don't have enough of modular stuff. [quote="Doki, post:84, topic:22774"] I may have been late but I OVER delivered on what I promised and STILL delivered [/quote] What you OVER delivered? 90 unique models compared to 450 originally promised? FYI @Canessa @Manadaiquiri @fifitango @maryana ![image|558x500](upload://69CYJa6uTSuv30pB3MieBXxQIj.png)

DokiAug 01, 2024

Lastly @theankou as for your concerns about my previous grant: I may have been late but I OVER delivered on what I promised and STILL delivered: I created a total of 90 items, an additional 90 materials and 205 textures I promised 2 textures per clothing. Instead, out of the 5 themes, 1 theme had 4 textures each and 2 themes had 3 textures with the remaining 2 themes having 2 textures each. I originally said I'd do 3 skintones. I scrapped that and put in a whole colour wheel so you could be any skintone you want. (16 million possible colours according to 101 computing!) I originally said 12 hair colours. Once again, I scrapped that and put in a colour wheel which means over- you guessed it- 16 million colour options. I only had to deliver GLBs, I decided to make sure there was a whole Blender file that anyone (beginner or not) could open and understand. I spent hours making sure that it was as easy to understand as possible, making sure user friendliness/ease of use was just as important to anyone who would open the file. (I got feedback on Testing Tuesday for new users that it was easy to use which was a huge thing for me at the time.) I also paid a friend to create a start up scene so you can figure out how to drop the NPC into a scene without too much complication. It seemed to go pretty well on the Testing Tuesday! Hope this helps.

DokiAug 01, 2024

And I was keeping this next part quiet as a friend recommended me to as I assume she didn't want me to overload my workload or overpromise and I thought it'd be fun to surprise the community with something extra. I was waiting on a member of the foundation to get back about this but as they're busy and take their time, I took matters into my own hands and messaged Alvaro on the weekend to see if this was possible. ![image|690x124](upload://hvYiUUNhTmqoEeUzD90eVx1SpZD.png) ![image|344x500](upload://fAkzN6sN4No43vYmM0XIr0HDFtq.png) As it is possible; I'm also weight painting and rigging a second armature of hair and having to test them. When I charge £300 for a hair on average in DCL, it's for one thing; mesh and a diffuse map I've touched up. What I'm offering here is (my mental sanity because it's 38 freaking hairs- obviously this is a joke and doesn't count,) the same as above and: baked maps (will have to make edits/paint over the roughness, will also be cleaning up normal maps because they never turn out the same and I'm testing emission maps so the black base hair can still pop),recreate a second armature with secondary weight painting, checking colliders and testing. Kinda doing more than I'd usually do for one client and keeping the base price the same.

DokiAug 01, 2024

Hi @Yannakis (and @HPrivakos and @theankou ). Maybe before commenting about price gauging take into account, different platform, different audience and different workflow. 1) Premade items to resell will always be cheaper because I'm trying to get rid of them faster. 2) I'm matching Roblox's marketplace because a majority of it is kids. and here's the important part: ![image|690x402](upload://iBcRiTeJVmTpsGRTXNOiTpzO5Ct.png) **3) As in the screenshot above "Roblox is WAY easier to make hairs" because I don't have to do anything but apply a texture on some curves after converting and maybe decimate. I don't retoplogise, I don't bake, I don't paint and I don't weight paint and I don't have to try to wittle it down to a 1.5k tri count which at times is like problem solving.** 4) I don't have an audience in Roblox and those two piece are my FIRST hairs. Wen I first joined Decentraland I resold my first hairs to Golfcraft for a fraction of the cost now because I was new in the space and wasn't sure what I was doing. I am still new to Roblox and am not entirely sure what I'm doing. TLDR Comparing two platform prices where I've spent 2 years crafting my hair to be a certain way on one and then on the other I started making hair 2 weeks ago is quite frankly stupid. I don't have much experience on Roblox and I'm still learning, I'm trying to build up sales as quick as I can on Roblox to have more customers so I have a larger % of customers who can vouch for me and lastly (again, important)- it's a quicker workflow for a fraction of the time.

HPrivakosAug 01, 2024

Price gouging, almost all grants do it because they know they can get away with it, it's an absolute shame.

theankouAug 01, 2024

Sorry @Doki but after a lot of feedback written here, I agree with @Yannakis @OnTheRise about price and I highly support tendering idea from @CheddarQueso. I was thinking to avoid writing my detailed feedback on your grant proposal, but. Original idea of wearables and hairs reworks comes from my (rejected) proposal (because of idea with monthly default wearables, and because Shibu told me that another Foundation member was already working on models reworks) published back in March 2023 (https://forum.decentraland.org/t/dao-53c313f-long-term-standard-wearables-production/18768) **As wearables creator and owner of original reworks idea (if I can say so), I would like to participate in challenge through tendering proccess published by Foundation.** Tendering is clear, transparent for community, and great challenge for all Decentraland wearable creators. What about your pricing, here is good example. DAPPCRAFT charged 25k$ for whole 3d team that doing DAO HQ 3D models (my 3d team made more than 150+ unique high quality models with baked textures for this scene) with that price. For Pick'n'Mix grant you asked 25k$, and it provides high quality assets for whole avatars (NPC). With different color variations. But I have some questions regards pricing for that grant too. Only 5 thematical collections with RGB solution, lack of good npc animations. I agree once again with @Yannakis. Hair weight painting with smooth gradient transitions can be done in few minutes/seconds with addons like Voxel Heat Diffuse Skinning and Lazy Weight Painting or copied from another prepared hair. All solutions eats no more than 5-10 minutes. Example of final hairs that I made in less than 2 hours (Geometry Nodes + Curves and all the rest required steps for final model) (match all Decentraland limitations). Just will leave it here. ![image|690x411](upload://4quqQ4yQNnGwxBG8J0ffEcnvYXD.jpeg) They cost me less than 150$ each on my secondary (almost full-time) job. I do similar hairs almost every day here for that price with different color variations. Whole collection costs me around 800$ - 1000$ (collection includes unique hair, suit, feet for both genders, cloak on back of avatar + unique pet with 3 animations, 7 additional color variations for all pieces). Here is example of whole collection with pet and stuff that I made for 800$ - 1000$. I do this collections almost every week. For a whole year of hard work and creating such collections with animated pets and stuff, My salary is less than 25k$ per year on my secondary job. Each collections eats around 30-40 working hours (~5 hours every day/night including weekends). ![image|627x500](upload://qBM1HjF5ySA4MrzpRCAc5Nx2FqX.jpeg) ![image|690x486](upload://4ItgD9dlXEyivsaYhX0cv4XTq7n.jpeg) FYI @Canessa @Manadaiquiri pay attention to my numbers and amount of money that Doki got for Pick'n'Mix and wants for hairs grant. Just wanted to leave more realistic feedback here to support community members @CheddarQueso, @Yannakis and @OnTheRise. Don't take it as hate from my side @Doki, I like and support you as creator, you have brilliant ideas and models, but I also see other community members and their feedback which I want to support too. Sorry once again.

YannakisAug 01, 2024

Hey @Doki ! While I do think the base hair needs to be reworked, i believe that 400 per hair is a bit too much, especially at a time when we're trying to cut expenses. Was looking around in the roblox discord and stumbled upon your commission rate there. The only difference between Roblox and Decentraland is a slightly lower tris limit and weightpainting which tbf you can transfer from an already created mesh and slightly rework. (depending on the hair mesh ofc) What would cause the price to be 10x? I would love this idea to go through but not at this price unfortunately. ![image|690x340](upload://aYGVA50g0nmxxaMHDlzohBzbQcY.png)

DedHeadJAug 01, 2024

Respectfully, who determines what a fair value is? Who makes the decision on what someone's time/effort/creativity, etc. is worth? I do not think the amount is overvalued especially for someone who has proven their craft, desires to improve their craft and will continue to contribute toward DCL in a positive way.

DokiAug 01, 2024

I'm not the best with words so thank you for saying this in a coherent way I wouldn't be able ever be able to say myself without an unnecessary amount of words and rambling.

ManadaiquiriAug 01, 2024

I believe this qualifies as a platform grant for several reasons, and voting 'no' because the link with the platform isn't clear seems unwarranted. We *could* let the grant squad or DAO decide later. * With the upcoming 2.0 update, the hair needs improvements in resolution fidelity, as well as updates to roughness, specular, and metallic parameters. Doki will ensure they are future-proof as well. * These are basic hair options available to all platform users. * Some basic hair styles have issues with weight painting; remaking them will fix this. Additionally, Doki's collaboration with Shibu and the fact she have been recommended to create this grant lend legitimacy in terms of integration with current processes and teams, making it a platform grant.

ManadaiquiriAug 01, 2024

I don't see 15k as an outrageous sum at all; it's a fair exchange for effort and exceptional craft. I like your respectful approach and the fact you're not throwing shade. The last thing we need is someone else doing it for 8k.

BanJarodAug 01, 2024

[quote="bitfiend, post:73, topic:22774"] thought that non-platform grants were frozen? [/quote] There are a number of examples of grants similar to this one being passed in the Platform category.

bitfiendAug 01, 2024

I thought that non-platform grants were frozen? There are so many bugs... none of which paying $15,000 for hair will fix. Doki hair is great and Doki would probably be one of the more qualified individuals to do the hair but how needed is it right now? While there is a fair argument that first impression is everything if my hair looks amazing but then I get the raveglitch what impression is there really? If I go to client and then suddenly "the unity renderer doesn't exist" what do i care how good my hair looked if the game is constantly causing problems? If I hire Doki for one hair wearable I will probably expect to pay the base price for one. If I approached with a plan to release 38 new hair styles and was quoted not one dollar of a discount in comparison to the base price I'd find someone else. I know that an easy response is "You won't find a better creator for DCL hair" and that may be true but I'd expect a discount for a bulk order. While Decentraland doesn't need income (per the Foundation) and they got millions to throw at us I think a lot of us are losing focus for what is *needed* vs what we *want*. Doki *wants* to upgrade the wearables and it is stated that other users should *want* this, under the argument that the platform *needs* the upgrade. Hair is not breaking the platform. Bugs are. This doesnt mean that I wouldn't like to see the hair upgraded. I just think that there are more important platform issues that if we are willing to spend 15,000 on hair then I would like to see the DAO/Foundation/Voters/Community drop 100x that ammount (1.5 million) on some real platform improvements. Since DCL doesnt need income afterall... If one person wants to keep their hair, that is enough to ensure that old hair styles should be kept because surely that is not the only person that feels this way, it's just the only person that spoke up. This means that the base hairstyles will double as a result.