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Meta GamiMall Expansion & Empowerment (2nd Submission)

EnactedGrant Request

Proposal Details

Author0x9b3a…2d2a
PublishedApr 19, 2023 22:20
Voting beginsApr 19, 2023 22:20
Voting endsMay 03, 2023 22:20
Snapshot#e8c9f8e

Grant size

55,400 DAI

Tier

Higher Tier

Beneficiary

0xB982…05c8

Description

**Since we introduced our project in a very informative way in our last grant proposal, we learned that not everyone wants to read the long description like we did last time. So this time, we will just short brief the bullet points here, for those who want to check our last proposal, please refer to this link:** https://governance.decentraland.org/proposal/?id=33ef4090-7fb1-11ed-8a61-75966587ad4f **What we are?** Video Introduction: https://vimeo.com/817200293?share=copy Meta GamiMall is a Metaverse mall that aims to become the bridge between players and brands and gather them here in Decentraland. We provide rich experiences from multiple mini-games to the music stages, and we insert advertising in those experiences to make sure that the brands get exposure. You will see various forms of brand advertisements here, some are logos, some direct players to their Twitter or Discord, and some are 3d models of Brands' products. And in return, brands will provide attractive but limited wearables or NFTs as rewards, and players need to collect enough materials in games to claim the rewards, in this process, they will also notice Brands' advertisements which is how we bring awareness to brands. **Requested budget cut down?** From 60k to 55k **What brands have we already onboarded to Decentraland? What DCL Community Brands also participated in our event?** Outside brands: Coca-Cola, Meama Coffee, Sensorium, Galxe, Haskkey Dx, CryptoSlot CreatorDAO, MUA, MetaCat, MetaPoly, Polybasic, SalvikFarm, Adshare, TraditionNow DCl community brands: Decentral Games, MetaViu, WildernessP2E, Knights of Antrom, Soul Magic, BP Farm, Polygonal Mind Golfcraft, Voxboard, Waifumon, Vroomway **How is our traffic?** (Based on PlayFab and DCL metrics data) - Recorded around 9000 unique users in our database - An average of 230+ daily active users for a half year. - Most of the time, our concurrent users rank top 2-5 among all Decentraland projects. - Recently, we saw a maximum of 120 concurrent users due to the MetaMine Season 2. - Super high average spent time - 6 hrs 23 mins **Why do we need this grant?** To support our daily expanse on keep onboarding brands, maintaining and expanding our traffic, and developing a unified scene to help other DCL community projects create and maintain traffic **Economic Sustainbility** Our project is one of the most promising projects that have the potential of being economically sustainable due to our clear business model, to put it in a simple way, we receive sponsorship from brands like Coca-Cola to join our event. Thus, it is very possible that we can be able to run sustainably in the long term future. We will aim to ask for fewer grants in future, however, this will depend on the macro market, what value can we contribute to the prosperity of Decentraland and the efforts that we spent. **Is our project open-source?** Yes, here is the link(keep updating) https://github.com/MetaLiveStudio/MetaGamiMall_GA

Voting Rationale

0x3670…c15BYes0

0.025

43 Comments

daoMay 09, 2023

Meta GamiMall Expansion & Empowerment (2nd Submission) This proposal has been ENACTED by a DAO Committee Member (0x88013d7ed946dd8292268a6ff69165a97a89a639) Vesting Contract Address: 0xa03021A7603aa3581435F978b1621aCC516842B7

daoMay 03, 2023

Meta GamiMall Expansion & Empowerment (2nd Submission) This proposal is now in status: PASSED. Voting Results: * Yes 79% 7,890,651 VP (174 votes) * No 16% 1,675,908 VP (21 votes) * Abstain 5% 532,922 VP (10 votes)

MetaDogeApr 28, 2023

Everyone has the right to express their attitude by voting, and so does you, I notice you vote down every proposal that relates to us which is a little confusing, I never asked you did you do that because I voted down one of your proposals, right? I respect your choice, please respect others' choices as well, and don't make such irresponsible conclusions easily. And what's even more confusing is that most of those who voted yes to this proposal have not submitted a proposal for a long time. There is only one exception BPFarm's 9.5k votes, may I ask if this is where you are coming from? If so, I want to clarify that they did not ask me to vote for their proposal, but I did since I really love their project and think it's a good thing for DCL. We did not ask them to vote on ours as well.

TudamoonApr 28, 2023

So is this a quid pro quo thing? You get their votes and they get yours?

MetaDogeApr 26, 2023

With due respect, in terms of updates, we just updated to our recent stable version just as I said, and I've asked you twice if there is a document or rule to say we have to keep it updated every time we deploy. **But why keep ignoring my questions?** This is important since Opensource is a broad concept, some projects keep updating, and some just post their recent stable version. If there is a clear rule in DCL DAO, again please let me know we will follow it, but if there is not a rule, why not just let us do it at our own pace, it totally makes sense to always show the public a relatively stable version anyway, some ppl don't know how to fix the bugs, they just want something to use. And I mentioned DCL awesome repo because I think it's a standard or at least a good reference that we should learn, not because we are in the awesome repo. As for the revenue part I already mentioned [quote="MetaDoge, post:12, topic:19085"] making a few thousand in 6 months [/quote] Does it really matter to you whether it's 3 thousand or 5 thousand? Okay if you really want that, I'm open to sharing the revenue(not profits), before officially launching(around 13 months)- basically no. After the official launch (around 6 months) 1. around 1k USD due to the MetaMine Season 1 event 2. Around 3k USD due to MetaMine Season 2 event 3. More revenue coming due to future MetaMine Seasons, the amount depends on how many brands we can onboard to DCL and how much we can charge them. I know this is nothing for the time we spent, but we can see the trend that we are doing better and better even though its the second priority. Based on our traffic and our experience, as long as we keep developing and expanding our experience, I think it's very possible that we can at least be self-sustainable. Btw, I "Bla Bla Bla" since I wanted to explain to you that the priority of our project at the current stage is to onboarded brands to DCL or the traffic. You seem to show less interest on that part, and since you are a person who has a huge influence on others, I think I need to explain properly. Hope you understand I'm not trying to run around with your question.

daxApr 26, 2023

gonna screenshot that for later use, hp :P

MetaTrekkersApr 26, 2023

Wow! Okay! I think he’s working on his reply! Once this is done! Can he get your support?! Let’s change your voting history! Maybe a “YES” for once? 😂

HPrivakosApr 25, 2023

His "update" is still 4 months old and he still hasn't replied to how much revenue GamiMall made since its launch or first grant (a number, not blabla to say 'not much'). If since their first 220,000 USD grant they managed to make 3 USD of revenue, then it might not be worth it.

MetaDogeApr 25, 2023

Thanks for the ask! But tbh, i would be happy enough as long as HP dont vote no, "yes" would be a luxury lol

jar0dApr 25, 2023

Say what you will about HP, but he votes no consistently and without prejudice. :smiley:

MetaTrekkersApr 25, 2023

Hi HP @HPrivakos, now that he has finally done it and fulfilled all of your obligations. Will you vote yes on this proposal? 😂

MetaDogeApr 25, 2023

Already updated the repo

HPrivakosApr 25, 2023

[quote="MetaDoge, post:26, topic:19085"] I don’t think there are repos with tricky bugs like this existing in DCL Awesome Repo (correct me if I’m wrong) . [/quote] We are not asking you to add the repo in the DCL Awesome Repo, just to do your development in public and share the latest version of the scene, which your currently are not. It's fine to share code with bugs, it will never be perfect.

MetaDogeApr 25, 2023

:+1: thank you for your comment. we will work hard and share everything we learned along the way

jar0dApr 24, 2023

Fair enough. I agree that the DAO and Foundation should focus on creating fun, playable content. While a well-defined monetization strategy would be ideal, the primary focus should be on exploring what is possible within DCL and pushing the product forward, and I agree that if your progress continues as it has that you will be in as good a position as any grant receiving game to monetize effectively.

MetaDogeApr 24, 2023

We will share more data in the future, as for projection, it's not hard to create a projection and make it looks legit, but the hard part is how to realise it. We've seen some advertising companies come to DCL and then bankrupt, they clearly made some nice projects at the beginning to raise investment. So instead of making the number looks good at the beginning, we would rather do it step by step. Once again, I need to emphasise that we still recognize our priority is still bringing traffic and brands to DCL, and meanwhile exploring the potential profits model step by step along the journey. The comment above i think i already mentioned in the first step, that we already have some initial positive test outcomes on the advertising fee-based profit model. [quote="MetaDoge, post:14, topic:19085"] As for monetization strategy, since we have a clear income model which is taking advertising fee(We don’t just take advertising as a side thing to get profits, the purpose and all experience of our project is - “connect brands and players”, and that is the reason why we can charge). So comparatively, it’s already progress on the innovation of DCL projects business model. [/quote] I think you made some points that the advertising fee itself is not enough to scale the projects fastly, but we reckon it can at least make sure we survive in the future and let us become self-sustainable. For larger expansion, the rough direction is to integrate a token-based economy and use the advertising fee to burn tokens as **one of the many ways** to restrict inflation. I did not mention that in the proposal since it is very complex to run a tokenomics successfully, so we have to think extremely cautiously before publishing it. Plus, it is something still far away and will create a distraction on the priority in the current stage (traffic and brands).

TudamoonApr 24, 2023

I find asking the same question multiple times harassing. You can vote however you choose. No need to aggressively attack them.

jar0dApr 24, 2023

[quote="MetaDoge, post:14, topic:19085"] we have a clear income model which is taking advertising fee [/quote] I would like to see more of your data around this and the projections you have based on DCL DAU. I'm a big propionate of web3 gaming and the ability to use advertising revenue to create a game economy that isn't as predatory as the established industry business model. Still, I have doubts that a project could scale using advertising revenue alone.

MetaDogeApr 24, 2023

I don't really think so, it's NOT good enough to deploy, but since our event had to start at a certain date, we have to deploy even though we have bugs. Until we fixed the bug, the scene does not work as intended, for example, we still need to manually send our game coins back to the players as compensation when they don't get levelling-up rewards or on some other occasions, and this sort of bugs happens every day recently since we added a lot of new features that caused the bugs. I don't think there are repos with tricky bugs like this existing in DCL Awesome Repo (correct me if I'm wrong) . So it makes sense to me that we should fix the bugs until we publish it to the public. **However, to respond to your question, we are willing to change our pace, and make an update soon with our recent stable version.** Again, please let me know if there is any rule or doc that describes when and how we should open source files, I'm not trying to challenge you,I just want to know where are your questions coming from, learn it and follow it. Again and again, like i said in the last reply - [quote="MetaDoge, post:24, topic:19085"] Just to clarify that we are more than willing to share our codes and models if that is gonna be helpful to the community . [/quote]

HPrivakosApr 23, 2023

"It may have bugs" is also not a great reason, if it's good enough to be deployed, it's good enough to be published. I would raise the GSS attention if I saw the repo of a project funded by a grant not updated for several months

MetaDogeApr 23, 2023

I was just explaining the reasons, and I mentioned 2 points not just 1. Just to clarify that we are more than willing to share our codes and models if that is gonna be helpful to the community . It is just that we are open sourcing everything based on our own pace (after each MetaMine season), If there is a hard rule to say we have to keep our opensource Repo always update, pleas let me know where can I find this rule or doc, and we will be happy to learn and obey.

MetaDogeApr 23, 2023

Got it! This is very much sensible

HPrivakosApr 23, 2023

[quote="MetaDoge, post:18, topic:19085"] our working repo got some passwords of 3rd party services that need to isolate, which is why we cannot open source our working repo. [/quote] There are many ways to solve that, one of which is to have a .env file which is not committed. That's not really a valid excuse

3Point1FourApr 23, 2023

Yes, just as you do for your sponsors

MetaDogeApr 23, 2023

Hi @3Point1Four , thank you for your advice, we will seriously consider them. Just to confirm, for your first point, do you mean displaying some information in a world that is DAO providing funding towards this project?