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Increase the scene limitations to build higher and more detailed.

RejectedPoll

Proposal Details

Author0xb222…4c4f
PublishedOct 21, 2024 14:26
Voting beginsOct 21, 2024 14:26
Voting endsOct 26, 2024 14:26
Snapshot#5940648

Description

https://docs.decentraland.org/creator/development-guide/sdk7/scene-limitations/ Triangles: n x 10000 Total amount of triangles for all the models in the scene. Entities: n x 200 Amount of entities in the scene. Bodies: n x 300 Amount of meshes in the scene. Materials: log2(n+1) x 20 Amount of materials in the scene. It includes materials imported as part of models. Textures: log2(n+1) x 10 Amount of textures in the scene. It includes textures imported as part of models. Height: log2(n+1) x 20 Height in meters.

3 Comments

daoOct 26, 2024

Increase the scene limitations to build higher and more detailed. This proposal is now in status: REJECTED. Voting Results: * Yes 47% 329,959 VP (19 votes) * No 0% 0 VP (1 votes) * Invalid question/options 53% 371,511 VP (7 votes)

jar0dOct 22, 2024

So I should vote "make it a canny suggestion" or something else?

leangodotdevOct 22, 2024

As I said here: https://forum.decentraland.org/t/dao-3b96c65-enhancing-scene-capabilities-through-dynamic-testing/23195/9?u=leangodotdev Scene limitations MUST be defined by each explorer, and it's the explorer's responsibility to provide this information. The only fixed limitations that should be defined here in the DAO are height and possibly total size.