Decentraland-Kit Plugin Addon for Blender
Proposal Details
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Description
While there have been some previous plugins developed (see [link]( https://github.com/diegodorado/blend2decentraland) ) there aren’t many available or maintained at the current time. We see this as a relevant moment and great opportunity to align the latest version of Blender (3.4) with the latest version(s) of the Decentraland SDK (6 & 7). This grant scope would describe the creation, development of an open source and collaborative 'Decentraland-Kit' plugin for all Blender users. This initial scope (v1.0.0) would prioritise integrations with existing asset libraries and exporting tools: - Seamlessly integrate 3D models and scenes from the Decentraland avatar-assets and builder-assets repositories - Design/develop UI within Blender: - Asset Gallery - Generating thumbnails for assets - Welcome message / video tutorial - Github wiki - Video tutorial and documentation (github wiki)
Voting Rationale
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Decentraland-Kit Plugin Addon for Blender This proposal is now in status: REJECTED. Voting Results: * Yes 46% 4,186,251 VP (67 votes) * No 48% 4,310,283 VP (49 votes) * Abstain 6% 556,766 VP (95 votes)
I think what is really needed is a Blender Preview Plug-in, that can simulate a Decentraland environment, so that we don't need to export to preview in SDK or builder, that would save 20-30% of the time in the final adjustment stage, especially for large scene development.
Hello, thank you for your grant proposal. I am not technical at all however what you are proposing seems like a great idea. I thought the grant amount seemed high, but I am unsure what the going rate is for this work. My determination was $40.75 per hour ($11K/3 people over 30 days working 40 hours per week). I really appreciate your feedback around this before I vote.
Hey there, Are you able to share any of the concepts or prototypes of the plugin to get a better understanding of what it will look like? I've never had a problem myself with using the repositories to download the assets. For most of these models, once you download them once, you don't have to download them again or at least for a very long time because they aren't updated frequently. I don't know much about what goes into creating a plugin for blender, but off the bat $11k feels like a lot. There also isn't a breakdown of the budget to help understand the amount either. I think there are many other plugins that creators/builders need for DCL projects aside from just an asset pull. For example things like auto-compressing to meet small file size restraints, retopology plugins, plugins that aid in GLTF exporting/organizing, etc.
4 Comments