Temple
Proposal Details
Grant size
Tier
Beneficiary
Description
Want to be a farmer? You can already plant and harvest food Want to be a fighter? You can already fight combat trainer that will teach you combat mechanics for the future combat quests and skill leveling Want to be a fisherman? We have a pond and fishes will be released soon Want to be a miner? We are digging a mine Want to be a Woodcutter? Trees are growing and getting ready to be chopped down. Archer, Mage, Wearale Crafter? These and many more mechanics will be added to temple game for everyone to enjoy. Also parties, cant forget about those, we know that Decentraland community loves to dance. Our goal is to develop a place where the Decentraland community could come and enjoy together metaverse role playing game with various skills and game mechanics where everyone could find their favorite activity to enjoy featuring both passive skills like gardening, fishing, mining, woodcuting and active combat skills like Melee fighting, Archery, Magic that can be used in areas where enemy npc's are spawned and quests that require players to complete different tasks that provide amazing rewards. It is intended for temple game to feature both single-player and multiplayer experiences, the main focus in the begining will be to fully develop single-player part of the game with all the mentioned skills and mechanics and then release multiplayer player vs player and player team vs npc's experiences
Voting Power
Temple This proposal is now in status: REJECTED. Voting Results: * Yes 26% 903,760 VP (32 votes) * No 74% 2,474,261 VP (35 votes)
I'm voting Yes. I tried the game and seems fun, with some unique mechanics. There are similar games in Decentraland, but RPG is a genre well suited for DCL, and I'm sure there is enough people willing to play them.
Temple gameplay video : https://twitter.com/MetaTempleGame/status/1572181413411291136 :carrot: :muscle: :crossed_swords: :shield: :mage: :racehorse: :dragon: 
hello @Xchang Im not sure what you are asking of me :sweat_smile:
I'll get your proposal approved if you send me the VPs of those parcels. @SinfulMeatStick
A quick update on DAU, our own data shows that already 360 unique users have enjoyed Temple game in 4 days and these are the latest stats that Decentraland website displays 
Yes @ZESTYBEAM suggested to just use ‘E’ and ‘F’ keyboard press for combat without the need to also use left mouse click to activate the attack and it can be done. Mouse would be used to just aim then. We love to hear the feedback from our community and will use the suggestions to improve the overall experience and create best combat experience. Our goal is to gather as much feedback as possible on the concept and we will take this update into consideration. We do not want to impair player movement when there will be a need to avoid incoming arrows and magic attacks and that could hapen if there are too many keyboard actions.
I visited yesterday and played for a bit. I find it fun and almost addictive. (the farming aspect specifically) From a UX perspective there were a couple bugs or perhaps challenges is a better word. It took some getting used to, but once you get the controls and actions down it does not detract from the overall concept. Regarding the combat portion, I really couldn't figure that out, and I didn't spend a lot of time trying as I was more focused on getting the watermelon harvest. I'll check it out again soon. I did speak with a friend @ZESTYBEAM about the combat and he mentioned that the 'E' and 'F' commands don't actually work for combat. I'm not sure if this will be changed in the future, but I think it would be a good idea. Having to click on the buttons for combat is not desirable from a UX perspective, as you first have to right-click to keep your arrow still. Overall I do like the concept and I wish you luck with the development and this grant.
And we respect your decision. Would still love to see you come check out the Temple and hear the feedback on the existing concept project user experience. :slight_smile:
That's fine. Thanks for answering my question. I respect your decision but my vote will remain no.
Also the project was open-source and available for everyone initially, but now we have updated it to Temple Game.
The foundation said that "It's not something that will disqualify entries from the competition if they don't" share the code... 
I was under the impression you did not ask permission to use Shiny's gamejam submission, and that is why I originally voted no. I see they have expressed their support now, and I am willing to change my vote to YES. However I have one request if you would like me to do this. Please add your code back to the GitHub gamejam repository. By removing the code you are in violation of Competition Guideline #5:  If you don't want to make your code open source, that is fine, but you should return the prizes you recieved for winning. Thank you!
New visual UI updates - player level display and link to how to play video guide was added that links to https://twitter.com/MetaTempleGame/status/1568298849659228161 
Yes, but only market UI prompt and food count UI prompt as a base was used and they even had to be updated to fit our specific project needs, it was done to arrive at the MVP concept faster, everything else is designed from scratch by our team and as mentioned in proposal everything in UI will be redesigned with new matching art. Those UI prompts are open-source and we even went the extra mile to ask the original author @Shiny if she would like to see the UI prompts in our concept project that is already launched. Temple Games has maintained community interest and we have been in the Top 10 featured locations since the launch. Come join the Party at -69,30! 
@TempleGame sorry, I think you might have missed my questions. Are you using other Game Jam participant/winners code or is this just from you entry? From what I saw on parcel, there was more than just your entry.
The expectation is not that many will have to purchase it as they all will be items that can be claimed with crafting or quest rewards and will have utility that boosts player stats, the idea is that each purchase will be a direct support to the project execution and it will allow us to keep publishing new items, it is seen as seperate community support mechanism for the amazing designs and experiences that will be built
You are right but it also comes from DAO. I love the concept, I’m just not a fan of wearables submissions or LAND purchase with DAO funds. It’s bad for DAO to set precedents like this, I understand it’s the revenue model but look at it this way… DAO (community) funds this then community must purchase wearables at a “premium price” (however much that is) so at the end the community has to purchase the product they also funded to have developed or submitted.
Hi, 24h have passed since grant proposal was submited, since then we have had 179 daily active users (DAU) and currently Temple game is 5th on trending page 
I slipped in your game some months ago, when the first testing started for wearable owners (even though I didn't have a wearable :grin:), all I could think was "Why Decentraland needs a RUNNING game?"
I have voted yes, I agree with @pablo about combat system and would like to see this game improve in Decentraland. I participated in GameJam myself and it was not easy to create a game in Decentraland, after GameJam when I started thinking about continuing it and working on back-end, I just abandoned it. It is not easy to create a secure backend for these type of games where people can gain something, (NFTs, crypto) they will try to exploit them every way possible. About wearable submission fees @Sannin - I don't have anything against it, because money will basically go back to DAO. :slightly_smiling_face:
I tested the combat system when it was launched in GameJam and it felt so good and like no other experience in Decentraland, the requested amount seems quite reasonable to start and I would support a later bigger grant request once results are shown. About other similar experiences, similar but not the same, what would be cool is, if they are so similar, that they can work together, but it's not something easy to just join a bunch of people and ai-avatars themselves deserves an opportunity. voting yes here.
Hello, thank you again for reaching out on Twitter. Will give same feedback here. I belive NikkiFuego has a point, before DAO funds are asked to develop a project, we should know if there is a demand for the continuation of developing once there is a least some interest from community. Like i said, this might change within a few days since it was just published today, went by to check it out, I'd encouraged those who haven't. My main issue and why I voted no for now is, I don't believe wearable submissions should be DAO funded in a project. [quote="dao, post:1, topic:15032"] 30 wearable submission fees - $4500 [/quote]
As one of the revenue models that we will be pursuing is offering our wearables for a premium price that will help us maintain development and help continue publishing new assets long term, we have listed our first wearable in marketplace. There will be added wearable utility, this specific wearable will boost player health and energy stats, it is already available as a rewards for completing existing quests. https://market.decentraland.org/contracts/0xf8256ec630020bb6138ef44cc42e5d85c2344d96/items/0
yes, message sent from https://twitter.com/ai_avatars
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