Should the upper body of the marketplace avatar be updated?
Proposal Details
Description
The current marketplace avatar, visible when not logged in, does not reflect recent updates to include a Handwear category. This omission results in visual distortions in the Handwear area. The proposed update aims to rectify this by adapting the avatar's upper body for seamless integration with Handwear items, enhancing user experience and marketplace consistency. 
Should the upper body of the marketplace avatar be updated? This proposal is now in status: REJECTED. Voting Results: * Yes 77% 5,047,712 VP (73 votes) * No 13% 860,412 VP (4 votes) * Abstain 10% 683,086 VP (5 votes)
I just kind of feel like we should update the hands again. Rather than the upper body. There are much more wearables created on the upper body then hands.
Hello @Canessa, Yes, it would affect wearables like the one in photography. Upper body wearables with hands decorated with triangles that are not associated with the Skin texture would have distortions as the Handwear now have with the current model, since if an Upper body keeps the hands, these would continue to appear superimposed with the mesh that is put then. In any case, taking into account that there are not many wearables like the one you show and that Handwear is a category that will possibly last in the long-term future, I think it would be more appropriate to modify the current model so that the Handwear category can be displayed correctly.
I was initially going to support, but then I realized... if we make a change to the upper body, will that have adverse effects to previously made wearable? Here's an example, it's a shirt in the upper body category, and it had a wrap that goes around the hand. If we change it, will assets like these that have built in hand accessories be effected? Thanks! 
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