Full process wearable creation and submission tutorials
Proposal Details
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Description
In my time as a wearable committee member i have noticed a lot of patterns that people make when making their wearables which result in it not showing in the builder when importing, the mesh being squewed, etc. This tutorial series will be broken down into over 20 videos, each one covering a specific subject so the user could easily locate the video that is relative to the help they need, making it a tool for trouble shooting which in turn will free up the committee members time from not having to answer the same queries over and over in the discord channels. Also, the series will be a great resource for 3d artists to look over before making the move into Decentraland so they can see all limits and best workflows when making wearables for Decentraland. The videos will cover making all the different types of wearables and getting them in-game without any issues and abiding by the resource limits. For each item (upperbody, helmet, lowerbody etc.) there will be a series of videos following it from mesh creation, UV unwrapping, normal sculpting and baking, texturing, rigging, testing and submission
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Where can we find these videos?
Full process wearable creation and submission tutorials This proposal has been ENACTED by a DAO Committee Member (0xfe91c0c482e09600f2d1dbca10fd705bc6de60bc) Vesting Contract Address: 0x384c72e92860f7718ca84ac5d9040c44a7f1ce66 [View Transaction](https://etherscan.io/tx/0x6a05eb80bcf25f876f2ecee625682b50863884cc01de09ec33920e3160574c45)
Full process wearable creation and submission tutorials This proposal is now in status: PASSED. Voting Results: * Yes 98% 1,642,925 VP (34 votes) * No 2% 43,884 VP (6 votes)
Yes! love this!! Small feedback: [quote="dao, post:1, topic:12429"] Once all the videos are complete and the models are published, all the files will be made public. [/quote] Why not publish the files with the release of each video, instead of waiting until the end? this way, people following your tutorials can download them and try their own stuff :)
Hard YES from me. I have learned a lot from Sango and Metazoo over the years and know they are always ahead of the curve and can continue to teach the community as they have been.
There are creators doing content like this for free already. How are your videos going to separate you from the rest of those videos? How are you out-reaching to the community, where is the $5000 USD going?
I think this would be beneficial to the community, though it is already happening organically with creators who share their knowledge on YT like Hiroto Kai (https://youtu.be/QZtAda-5H-M) and myself (thanks @MrVertual!) I'd love to see some tuts from you Sango but I think it would be better to invest DAO funds into other things.
This is a great idea, I'd love to see this approved!
More in-depth knowledge, yes! I'm often looking for how to make improvements. Especially on the technical issues, of which I'm sure you're more aware of due to being a committee member. I'm hoping this will also answer some questions I have, e.g. when including an image for the normal map, I noticed it takes up a slot as a texture in the builder, does this count towards the texture count limit? Also testing, I generally spend between 100 to 200 hours testing in world (dresses are tough, if anyone likes a challenge, make a dress while keeping at least the feet) checking each animation from the front, back, sides, top, to eliminate or significantly reduce clipping. This is before finalizing uv-mapping and publishing. So videos on dresses definitely a yes, I'd like to see solutions by others create.
yes, some tutorials are all ready out there. This series will be an all encompassing tutorial set that covers alot of things that haven't been covered yet that the community is always running into errors with
A lot of people are already doing it : https://www.youtube.com/c/KatherineJoelleWalker
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