Vroomway Continuation & Expansion
Proposal Details
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Description
This funding will allow us to stay compliant with the new Decentraland guidelines regarding the sunset of SDK 6 and migration to SDK 7. Here in a few months, the Decentraland Foundation will stop updating components in SDK 6 and only focusing on SDK 7. The rewrite from SDK 6 to SDK 7 is huge. Not only will we be in compliance with the standard, but our scene will perform ten-fold how it does now thanks to the amazing new SDK 7 components. This will also allow us to scale significantly easier and come much closer to sustainability. Previously, we open sourced our robust Inventory and Leveling systems (in SDK 7) for the community and plan to open source every component of our game. We aim to provide plug-and-play repositories for anyone to use in their game. We know the hurdle of starting a new game from scratch and we want to help bridge that as much as we can. These open source pieces will be available through the Decentraland Awesome Repository just like the first set was. Being able to create new features will allow us to open source even more game components. With this migration we will be able to make the following items SDK 7 compatible and open source: - 3 Game Modes - 20 Scenes - Vehicle System - Leveling System (done) - Inventory System (done) - Vehicle Mods (cosmetic attachments) - Gathering System - Loot System - Reward System - Crafting system - Material Shop (buy & sell materials) - 2D UI (extremely robust and dynamic) - FUEL Purchase (on-parcel MANA transactions) - Dynamic NPCs - Timer & Timed Systems - Infinity Engine (used by multiple projects in the community) This will also allow us to continue to deliver a game people enjoy playing and stimulate the economy. Players have sold their Skins they earned for free for hundreds and hundreds of MANA. We've stimulated the Decentraland economy with over 14,000+ MANA in mint/secondary sales combined. We've had single skins sell for up to 400 MANA on secondary.   We have many features we want to introduce (and open source) such as: - New Game Mode: Balloon Heist - New Game Mode: Bumper Cars - Battle Pass - Professions: Gathering & Mileage - Optional AI Opponents in Game Modes - 20 Additional Vehicles (Skin or Helmet Wearables) - New Missions: Daily, Weekly, Events Plus many more collaborations and events! In case you missed it, here is a video we made for a Town Hall update in June. We've done a lot more since this video too! **January23 - June23 Recap!** https://vimeo.com/838165839/e78f5fde5c?share=copy 
Vroomway Continuation & Expansion This proposal is now in status: REJECTED. Voting Results: * Yes 35% 6,393,640 VP (101 votes) * No 53% 9,321,486 VP (48 votes) * Abstain 12% 2,170,057 VP (8 votes)
It’s a yes for me. Vroomway is always evolving, always doing more and they continue to grow. Backed by solid hard workers who support the community. They put in the hours,they produce the wearables,the vehicles and so on. They are always improving gameplay. These kinds of projects need the funds to move forward. Yes they have had grants before but look at what the team has created. Let’s give them a shot to keep building and become even greater.
None of these people have real life business experience & this is why this proposal along with other similar experiences are always a FAIL. DAO is not a charity to keep funding your screw ups. This goes for everyone
Hello All, I do not regularly participate in this sector of the Decentraland platform, grant proposal voting, for a number of different reasons. However, I do find it important that I speak on this proposal. Aside from working very closely with the Vroomway team from the very start of their project, I am also an original player that was onboarded to DCL via Vroomway & its founders. Here I have now found this incredible platform to not only build my own skills, but help add value to DCL and for its active community members, projects, collaborations, and future dealings. Vroomway has proven player onboarding & retention through countless examples, Vroomway has helped fund & build interoperability between themselves & others games in DCL, Vroomway has provided avenues of work for many DCL community members that are currently or have previously been making a living here in DCL. I do not have a huge understanding of SDK or the process of migration from 6 to 7, so I will not speak on this portion of the grant. It is a shame to see such a valuable project, team & ultimately an entire platform lose out on the future opportunities, possibilities and capabilities of Vroomway.
Vroomway is the epitome of a decentraland game. Every aspect of the game was designed to integrate perfectly with the platform features and limitations and utilizes almost all advanced features of the platform. The value in having these modules open sourced for sdk7 greatly exceeds the required budget. I've been through the infinity engine code and re-doing it will be no easy task. I can also vouch that the complexity of the vroomway ui and it having to be almost completely re-written for the sdk7 components will require much effort. If this does not pass, maybe there is opportunity to have the code module work funded under the platform category with a re-visited budget for marketing and community aspects under in-world budget. We can not afford to lose our most dedicated and motivated projects or we will end up with no content within a year.
This project is no longer sustainable, therefore founders should pull the plug on it. I am sure there are other opportunities out there where this team can experiment and waste someone else's money. You can flag this message all you want, still don't change the facts.....
I voted yes, I think vroomway is a game with incredible potential and has a team that works daily to grow the project. It is currently one of the games I participate in the most and I would like to see what they are capable of doing if the proposal is approved
@RobL says “lolololololololololololol” So probably not
I really like Vroomway and hope they keep succeeding. I'm a big fan of their work and I hope this gets approved :slight_smile:
 To supplement the originally posted general breakdown of the budget (pasted above), here is a breakdown of SDK7-related costs: Month 1 & 2: Lead Developer Costs ($7,000) * SDK 7 Front-end & back-end of Rummaging (gathering mechanic) * Back-end Inventory/Leveling (front-end complete) * SDK7 Front-end & back-end of Vehicle System * SDK7 2D UI (complete rewrite) * SDK7 Front-end & back-end Claim Machines * General maintenance * Total Hours = 80~ Month 1 & 2: Project Manager/Developer ($6,000) * 3D Environment Main Scenes conversion x3 (Main Entrance, Scrapyard, Recharge) * 3D Environment Game Modes x17 * NPC conversion x7 * Material Shop conversion * Scene swap system conversion * FUEL purchase conversion * Competitive season system conversion * 3D Art: New Vehicle x2 New Skin x2 (competitive season) * 2D Art: Atlas boards conversion * Total hours = 150~ (does not include day to day ops, partnerships, social media, content creation, and bug management) SDK 7 Remaining Costs ($13,000) * Leaderboards, Race Rewards, Daily reFUEL, Recharge FUEL System * Solo-Sprint game mode conversion * Back-end conversion for Database, Login, Authentication * Infinity Engine conversion * Power Up conversion * Vehicle Mods conversion * Total Hours = 140~ In overview, these costs not only convert code syntax, but include testing and bug mitigation (except where noted). It also includes open-sourcing of these SDK7 code libraries. Our lead dev, CryptoTrader includes comprehensive documentation inside the code frameworks to help anyone understand how to use the code and customize it for themselves. Each new feature that we develop will also be open-sourced as agreed upon by all coders who are contributing. This will provide a heavy lift assistance to anyone else that is trying to convert to SDK 7 with plug-and-play samples that can also be used to launch their own P2E game. New things that we are creating and open-sourcing the remaining months are: * New Game Mode: Balloon Heist * New Game Mode: Bumper Cars * Battle Pass * Professions: Gathering & Mileage * Optional AI Opponents in Game Modes * 20 Additional Vehicles (9 craftable skins/vehicles, 6 Competitive Season helmets/skins/vehicles, and 5 partnership skins/vehicles) * New Missions: Daily, Weekly, Events Plus many more collaborations and events! * 24 Social Friday events (in addition to the ones we are doing now outside of grant) * 5 more partnerships
Thank you @NikkiFuego and @DOCTORdripp for your replies and information. The main question I am left with is how much of this grant funding is specifically for the migration to SDK7, and what will be used for future content/events. In the original wording of the proposal, it sounds as if the main purpose of the grant is for migration to SDK7 but then in follow-up explanations the line becomes muddled in my opinion. I think it would be helpful for us to all know how much of this funding is requested due to the needed migration (which, I agree with @jar0d that it would be kind of silly for the DAO to invest funds into a game and not help them keep up with sdk changes if *needed* to continue existing in DCL), and how much is for things unrelated to the migration of the current project to SDK7.
Agreed. I really love the work you guys to do. I deleted my previous comments bc I realize Price is totally subjective and I cannot tell anyone else to what to value their work at. I am still undecided on this grant bc I def recognize the immense value you nikki and the whole team bring to DCL. I will wait until I see a budget and then probably ask some more questions. Wishing yall luck tho
And you do great work. I think comparing apples to oranges is not proving the right points here.
[quote="dogman, post:24, topic:20785"] When the foundation pays $250 for a scene like its a very large discrepancy against $3k a month. [/quote] This is a super unbased remark btw. A non-profit foundation paying a developer to code a scene vs. an active co-founder's stipend. Those don't even equate on any level. And if we're talking what the Foundation pays... Do you charge $250 for a scene @dogman? Or do you usually charge around $800 on average for a scene. These are not fair comparisons at all, js
That was personally speaking. I installed the dance floor and crafted the anti-cheat mechanism. I also coded all of the wearable machines in The Recharge. These are examples of extra tasks that get consumed instead of paying someone $800 every time we need a snippet installed.
Correction, I did not say that Sugarclub is complex. I said it's not complex. Also, I did not infer that AutoDance was a large feat - I stated that it was included in my stipend. It was Mattimus that provided a modified version of Lastraum's AutoDance repository. The point was not the complexity of coding the Dance floor. The SDK7 conversion is not for the AutoDance, but for the large components that our game uses. The biggest is the Infinity Engine, FUEL purchases, and a few others. I'm working on publishing the detailed breakdown and you'll have the info you're looking for then.
Sugarclub is not a complex P2E game. It took me 1 hour to convert Fresh Mint to SDK7. This will convert the entire Infinity Engine which is used by other platforms as well. Let me see if I can post a more detailed budget breakdown for the SDK7 conversion. I'm actually surprised it wasn't already included.
Hi Mims, Thanks for your honest feedback and concern for budget transparency. I value financial transparency and voted that grantees release financial records. With that being said, Nikki and I each have received a $3,000 monthly stipend that requires full-time participation in Decentraland, both in-game and in our Discord. However, it is not simply a paycheck that ensures full-time commitment to the platform. There are many additional tasks that get consumed by our talents. Code implementations like our auto-dance floor and our anti-jetpack teleporting sections were covered by these stipends. Giveaways are funded by the stipend and we like to give our racers exciting ones. 100% of the models in our game are original artwork (not sample packs) and were done by Nikki under her stipend. That's a lot of 3D modeling and animation that would otherwise be paid for, probably with the same amount. I'm very proud of every single day I've spent here and all the relationships I've made. But I'm here out of passion. I make more money in web2, and thus my time is probably more valuable there. So if my part in this proposal is a roadblock for Vroomway moving onto its next stage, I'd even be willing to step down.
Thank you for your honest feedback @dogman. This is not an injection of funds to support sustainability. Vroomway is already on the road to sustainability through FUEL purchases, vehicle purchases and marketing opportunities. We can build the infrastructure but pumping the machine during a bear market does not produce results. The purpose of this grant is to migrate to SDK7, and the discussion could be: should DCL be funding large grantees to migrate to SDK7 while they forcefully sunset SDK6. Many of these games have received large portions of money just to be potentially dumped on their head. I think the sunsetting of SDK6 could be handled differently so that games are not forced to recode or shut down. The benefit of this grant is to deliver a fully deployable SDK7 P2E game codebase for the community. No more gatekept codebases - we are finally working with devs who truly support open-source repositories and want this to be in the hands of users who can create their own game experiences with it. Currently this is lacking and experiences must be pieced together using the Awesome Repo. And as for your point about onboarding new users; we've had multiple talented marketing roles - and they were major roles filled by professionals. The results were subpar (due to the obvious challenge marketing the metaverse in the current market). Because of this, we've reduced our marketing efforts and have started working in collaboration with other P2E games to tap into the current DAU. We've worked with these games in staggering our Seasons so that we can share player bases. We've produced smart item vehicle skins that have perks in their games as well and have seen a huge increase in regular activity (from users all over the world). Personally, I'm proud of everything that Vroomway has done. I'm all for tightening the budget - but this is one grant that I'm sure the community will benefit from.
I am unsure on this one. I am a big fan of vroomway and the work they have accomplished but this props brings up a bigger issue of grant sustainability. Are we supposed to keep giving projects 100k a year to survive? You dont need to make a profitable game but there are steps for sustainability. voting abstain for now but not set on it. If there are no users now what will be the catalyst to bring users? IMO games funded by the dao should be onboarding users separate of DCL dau's.
Why are people talking about "self-sustainability" like there is a single project in Decentraland that isn't hemorrhaging money? You need users to make a profitable game. It's fine to say "I don't think DCL needs this content" but to suggest that a game failing to be "sustainable" while developing in a desert wasteland is the reason you are voting no is just silly.
I personally like this game, played it a few times by myself as I've barely seen people at the times I have visited however.... [quote="dao, post:1, topic:20785"] This funding will allow us to stay compliant with the new Decentraland guidelines regarding the sunset of SDK 6 and migration to SDK 7. [/quote] What happens when SDK 8 gets here, will we see another grant to migrate SDKs and stay compliant with DCL guidelines? I don't think DAO should be funding migrations to new SDKs especially if a project has received several grants already or was started up with a DAO grant. Voted no, on the last grant I had originally voted "No" as well. Which I then changed to a "Yes" because I was told you had "support from foundation devs" and with the last grant, believed it would bring you to the point of self-sustainability yet here we are asking for another 93K.
Voting no on this. The DAO already spent enough money on Vroomway. They can't be sustainable and thats why we have to bring this to a end.
That's a weird way of saying "a top 20 most active scene in Decentraland," and as Nikki has already pointed out, they are certainly sitting behind at least a few botted-out locations, if not many. And of the ones that aren't botted, 4 of them are WonderMine spots being counted as different locations. 
It would be asinine for the DAO to have spent money making these games and to just abandon them to die now that the Foundation is sunsetting SDK6. I don't get the impression most of the people commenting on this grant actually read and understand what is being proposed. And what the potential outcomes actually are. It continues to baffle me that anyone thinks it would be possible to make a complete game in ideal circumstances for the sub $200k Vroomway has gotten to this point, let alone building in as difficult an environment as DCL. People talking about "sustainability" are out of touch with the reality of game development.
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