DCL-Edit V3 Improved Modelling Workflows and UI-Editor
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This proposal focuses on aligning and enhancing specific areas where DCL-Edit diverges from the official Decentraland Editor. Together with the Decentraland team, we have identified these key areas of improvement: - Live Model Update: make changes to models visible in real-time without the need to re-import them or reload the scene, which greatly simplifies and accelerates scene building, especially when working in parallel in a larger team - Compatibility for different model formats, eliminating the time and effort required for exporting and importing - A Code-Free UI Editor for empowering non-coders in creating visually appealing and interactive UI experiences (the Decentraland foundation is working on enabling developers to create UI using React code, which is great, but which still requires coding skills) DCL-Edit V3 will be able to load any created 3D scene from the official Decentraland Editor and vice-versa. We are working together on an intermediate data structure that is being used by both editors, making them inherently compatible. As it turned out, we already have a good basis for that in our editors. DCL-Edit V3 will fully support Decentraland SDK 7. An update for DCL-Edit V2 to support SDK7 is planned as well. DCL-Edit will continue to serve as a cornerstone in the Decentraland development environment, offering features comparable to established game engines like Unity and Unreal Engine. The current V2 has a nice set of features that make it a powerful tool for developers already (see a full feature list here). To optimize costs, scope reduction and skipping the planned QA phase from the last proposal are proposed. Community approval and involvement will drive DCL-Edit's improvement and stability over time. A detailed overview of the planned features can be found in this [document](https://docs.google.com/document/d/16cKe1p1H8BeO2EYO0Wq7SwovNYJXHN080xLF5r3IjkE/edit#heading=h.r03xvobexfk5) See a cost breakdown and a timeline for the above in this [sheet](https://docs.google.com/spreadsheets/d/1K7_Q6KTPOI9G2qiZ6yPmCN8uRAq4cZHXLa0Ap8O9u3I/edit#gid=0). Additionally, contributions beyond DCL-Edit will continue to be executed, including "Builder of the Month", bi-weekly coding sessions, and tutorial sessions for creating games in Decentraland. The goal is to foster an attractive environment for expert developers. The importance of having an editor capable of accommodating professionals and non-coders cannot be overstated. It is crucial for gaining traction and attracting a diverse user base to the Decentraland platform.
DCL-Edit V3 Improved Modelling Workflows and UI-Editor This proposal is now in status: REJECTED. Voting Results: * Yes 22% 1,037,983 VP (19 votes) * No 29% 1,333,539 VP (5 votes) * Abstain 49% 2,153,863 VP (49 votes)
I'm gonna be honest @Tobik i didn't completely understand this and will look through chat gpt what it actually is in my native language tomorrow xD
I find it impressive that people are not supporting this. This is cheap.
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