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[BID-0011] Protocol Squad

RejectedBid

Proposal Details

Author0xc667…4671
PublishedApr 02, 2024 19:03
Voting beginsApr 02, 2024 19:03
Voting endsApr 16, 2024 19:02
Snapshot#6549123

Voting Rationale

0xE161…2be6Yes1,542,000

We are voting yes because our DAO believes that it's important to support OG builders and their content

4 Comments

daoApr 16, 2024

[BID-0011] Protocol Squad This proposal is now in status: REJECTED. Voting Results: * Yes 76% 3,448,889 VP (36 votes) * No 23% 1,037,841 VP (6 votes) * Abstain 1% 17,655 VP (5 votes)

0xgabeApr 05, 2024

The proposal efficiently introduces an adaptation layer, making SDK6 content compatible with SDK7, which is more cost-effective than updating each SDK6 item individually. This approach upholds DCL's principle of backward compatibility, optimizing resource use and ensuring a seamless transition to the latest technology.

leangodotdevApr 05, 2024

AFAIK there are no resources allocated for SDK6 here nor in the Foundation. In this case, the allocation is just `14.400`, and I think it is definitely worth it because of the value that it brings. Future support would not be needed at all because the nature of this adaptation layer is an SDK7 scene! Once it is fully done, the maintenance needed would be only in the SDK7 domain. In my point of view, any scene deployed to Decentraland has to be runtime-support, this doesn't mean if you want to keep developing there's going to be tooling support.

EibrielApr 05, 2024

I’m voting No because I think no resources should be spent on the SDK6 adaptation layer. That resources would be much better spent on new clients, improving SDK7, or migrating scenes to SDK7. Supporting SDK6 not only consumes resources now, but also will consume unnecessary resources in the future to keep maintaining the Adaptation Layer.