[Resubmission] 8MetaBalls
Proposal Details
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Description
It is a resubmission of our [previous grant proposal](https://governance.decentraland.org/proposal/?id=29559bb0-ab37-11ec-87a7-6d2a41508231). We didn't reach a threshold last time but collected a lot of support from the community. One month has passed and we want to share the progress we made during that time: ### From the roadmap we have posted in the last proposal: - **MultiPlayer**: The first version of multiplayer is ready and deployed. Players can play against each other. We implemented more rules for more realistic gameplay. - The first iteration of the **new UI** in union style (instead of the free stock version) is ready. [You can see it here](https://www.figma.com/file/FSYwJGUFDYb9Ve3ApbS6Dg/8MetaBalls?node-id=0%3A1). We are turning the design into the code, and it will be on the scene within a week. - **Events with the daily prizes**: Started $ prizes event "Leader of the day" - the leader of the day counts by total internal currency earned getting $ reward + internal stuff reward. - **PvP tournament** prepared and made by community members will start on 15 May. - One **SDK dev joined the team** full-time. - The graphic designer joined the team for half-day **for UI building** and marketing stuff. - **Analytics**. We deployed the second iteration of analytics a couple of weeks ago. Now we can see all things players interact with on the scene and in-game. - **A few interesting numbers from it**: - Players spend about **100 hours daily playing pool** - total time played in-game (counts by seconds of the game, excluding time when players just stay on the scene and don't play). It's more than four days on average of raw gameplay in a day. - Some quick conclusions from the first look at analytics allowed us to make immediate changes in the game and [make players happier](https://twitter.com/TonyMo74/status/1518520837871132672). Sure the example on the link is pretty simple, but it’s huge for daily players. We’ve gone further and now we are making more changes based on analytics. - We are one of **the most popular scenes by CCU** in DCL. Sharing 4th place with Genesis Plaza from time to time. ### Invisible things under the hood are already done and in progress: - Significant physics improvement. It's become more realistic. And we are continuously working on it. - All physics and gameplay logic for PvP mode moved from the scene to a server for more robust work and prevented bots from cheating. - Separate server to serve PvP mode since all calculations are in the server. - Since the new dev joined the team, a ton of code was refactored to work together and onboard new devs in the future much more smoothly. - Many reusable modules/components for further development like permission module (to get access for different mechanics and features), level builder, network debugger, etc - PvC mode improvements. - New classic levels to arcade mode & new Arcade mode with obstacle - We are also preparing a new arcade "crazy mode" - with unusual table shapes and unusual physics. - Cue-sticks - visual improvements, animation of hit, different guidelines based on cue level, gameplay improvement, more accurate aiming with a red-dotted ball, ability to make complex hits, cue wear and repair, etc.
Voting Power
Very cool game!:muscle: I hope that everything will work out! :fist:
[Resubmission] 8MetaBalls This proposal has been ENACTED by a DAO Committee Member (0xfe91c0c482e09600f2d1dbca10fd705bc6de60bc) Vesting Contract Address: 0X4240C3EEA13548418AEA8EFC52E4C2E1B2D42F84
[Resubmission] 8MetaBalls This proposal is now in status: PASSED. Voting Results: * Yes 99% 6,731,968 VP (110 votes) * No 1% 321 VP (2 votes)
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