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Increase the File Size Limitations per Parcel

PassedDraft

Proposal Details

Author0xf5fd…96f9
PublishedAug 20, 2024 18:22
Voting beginsAug 20, 2024 18:22
Voting endsAug 27, 2024 18:22
Snapshot#19ab28c

Description

Since Decentraland is moving away from browser, and it already was too tight to begin with, limitations to parcels should be loosened to increase a creators ability to bring their visions to light. The goal is to keep Decentraland on par with other platforms and not stiful the creativity and value to land owners/users. The current basic builder really prohibits a user from really exploring their potential, and while the current limitations do teach SDK builders better asset optimization, the limitations are still too stringent.

Voting Rationale

0xa8f9…670DYes358,100

incentivize larger estate

0x9DAb…b6c1Yes69,389

I think this would be great for our platform, and would like to see Foundation more involved in this conversation

0x6Cf3…bdf4Yes55,770

Agree 100%. Let's empower creators with more runway for developing better content as we relaunch DCL 2.0.

0x016E…CC34Yes52,866

I'm voting yes, because I have heard this from many builders in Decentraland.

0x3385…CFAFNo626

I would like to see more complex discussion about this.

4 Comments

daoAug 27, 2024

Increase the File Size Limitations per Parcel This proposal is now in status: PASSED. Voting Results: * Yes 97% 1,776,622 VP (46 votes) * No 1% 626 VP (2 votes) * Abstain 2% 47,790 VP (1 votes)

OzymandiasAug 25, 2024

Whether or not this is technically feasible is not so much the issue. The new client will be even more optimized with respect to how little of the far-away scenes will be loaded. The issue is more the increased ~~storage~~ file-serving costs that would get saddled onto the community members who currently maintain the catalyst servers.

UnknowerAug 22, 2024

Voting yes assuming this is technically feasible. We should still encourage the use of external hosting for large media files. At the very least we need a way to remove the asset-packs dependency from SDK7 scenes to free up that space if we're not using those assets. A completely blank scene with nothing added to it uses up over 4MB, so creators building on single parcels have used up 1/3rd of their allowed storage before adding a single thing.

SinfulMeatStickAug 21, 2024

I would like to see foundation more involved in this conversation. @yemel what are your thoughts on increasing the file size limitations? Are there any technical hurdles what would have to be overcome?