Allow Custom Minting Amounts for Wearables
Proposal Details
Description
Currently, when uploading wearables creators are locked into choosing rarity tiers that specify a fixed mint amount. This limits the ability to release collections that would benefit from a more nuanced number (i.e., 50, 2500, 1999). A workaround involves minting greater than needed then burning the excess. I aim to allow for a simplified process from the start.
Voting Power
Allow Custom Minting Amounts for Wearables This proposal is now in status: REJECTED. Voting Results: * Yes 70% 5,813 VP (31 votes) * No 30% 2,587 VP (1 votes)
I agree with all of the comments here. I am happy to make sure this proposal can be adjusted properly and within reason to enhance the creator and user experience. All concerns here are valid. @mattimus There is no doubt it will take a bit of work to rewrite the contracts to make this function properly. Long term it seems this would have a much more beneficial impact to the over all userbase. If someone had an event for 175 people to join in with an NFT for example: They would need to create a 1k limit and then "destroy" or just not mint any others out. @MorrisMustang The problem is that some creators are limited to very few options for desired mint amounts. Some creators like myself have published items just to burn x of them to have a specific cap limit. I I don't believe NFT owners want the creator to have the ability to create more upon demand. Let's say we set an item to have 200/1000 minted out. In this case if the creator can just send out another 800 upon demand, there is a lot of trust to the creator. @Matimio Would be happy to speak at the Town Hall about this. Not sure what the process is for that though. Feel free to let me know. Would appreciate it. Much easier to talk than text for me. @Frank I am not sure how that works with a working group but happy to learn more about it. Apologies for the late response. Kind of stumped as well on the whole process for this. I know it's a problem for myself and other creators and a correction is needed. Thank you
I'm actually stumped on this one. I see a valid use case as outlined by the proposal and in the comments, but I also wonder what the proper implementation path would look like. Perhaps a working group should be created in order to discuss this in further detail so that the community can come to an agreement on what the proper implementation path would look like. I see the need, and I agree that it would benefit creators who wish to limit minting amounts more specifically. @JTV Have you considered reaching out to @Matimio to discuss creating a working group. Because this proposal has reached the draft stage, I believe it qualifies for the creation of a working group in the DAO discord. IMO that is the best way to move forward if you want to see this implemented
I am intrigued by this draft proposal. I look forward to reading more discussion on it before I make my decision. As a creator I welcome having more options regarding rarity. It's a subject I am still learning about every day.
Interesting proposal, and worth discussing its implementation pathways and impacts on the existing wearables market. I wonder if it might be more feasible to adjust the category names and create more options... Or if it would be possible to make the categories for a range... So that you could custom select the amount within each category. I fear that a full revamp of the rarity system could be problematic. The counter argument is that the rarity system does not have so much impact beyond Mythic and Unique, and to an extent Legendary... This could be an interesting one to discuss at upcoming Town Halls.
Is the concern that the marketplace won't automatically stop selling/minting after an arbitrary amount is minted against the maximum allowed in that rarity category? If so, you can always introduce a smart contract to replace the DCL marketplace for minting new items that has the specific requirements you want on a per item basis. While you could directly mint more of the wearable if you wanted to as the owner of the collection, the distribution can be controlled in a different way than the just relying on the rarity maximum. An example of this would be the smart contract that was developed for the Vogu head sale. [Vogu Head Sale Smart Contract](https://polygonscan.com/address/0x4BfEC1b3d792d91198a8EEac60a640Edfde843C0)
I like the concept but the technical requirements to achieving this might not be worth the value gained. The rarity logic is baked into the marketplace collections contract and would need to be re-written and upgraded to be able to do this :frowning: The usage can be seen in the contract code. One example at https://polygonscan.com/address/0x006080c6061c4af79b39da0842a3a22a7b3f185e#code#F18#L360
7 Comments