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Monster Hall Roguelike Game

RejectedGrant Request

Proposal Details

Author0xb763…7795
PublishedOct 01, 2023 01:28
Voting beginsOct 01, 2023 01:28
Voting endsOct 15, 2023 01:28
Snapshot#ee149a1

Grant size

120,000 DAI

Tier

Higher Tier

Beneficiary

0xb763…7795

Description

### Background I joined Decentraland in late 2021, initially without any specialized development skills. Like many community members, I was attracted by the limitless possibilities of the Metaverse. Through learning the rich resources provided by the community, I gradually acquired a range of skills from 3D modeling to programming. I began to work on Monster Hall in my free time. During the SDK 6, I created a four-land scene and a four-land shooting game, which have not been released yet. Due to various reasons, I had to make many compromises in the game development process. However, the release of SDK 7 and Worlds solved many challenges I was facing before and prompted me to fully transition to a new game project. During the development of the new project, I invited several members to join. We determined to achieve our goals and are pround to grow alongside Decentraland. I released the previous scene designs and game videos, as well as a demo for the new game. Although these works are still developing, they offer a preliminary showcase of Monster Hall’s artistic design and gameplay mechanics. ![Scenes Image](https://monsterhall.nyc3.cdn.digitaloceanspaces.com/2023grant/2023GrantScenes.png) [Previous Game Video](https://www.youtube.com/watch?v=_1Gz0EhzwhA)\ [Previous Scene Demo](https://play.decentraland.org/?position=6%2C64)\ [New Game Video](https://www.youtube.com/watch?v=M6Uk8mtrWYw)\ [New Game Demo](https://play.decentraland.org/?NETWORK=mainnet&position=0,0&realm=monsterhall.dcl.eth) ### Short-Term Plan Within the framework of this proposal, our objective is to complete the alpha version of Monster Hall's game in the next ten months. - 3 Randomly generated maze maps with unique styles - 1 Battlefield designed specifically for a boss fight - 1 Mysterious hidden map - 40+ Multifunctional game items - 5 Different types of enemies - 1 Boss enemy - 15+ Unique player skills - 4 Weapons - 15+ Environment buffs - 10+ Player buffs We will also introduce leaderboards to incentivize player engagement. In addition to game content, we plan to enhance Monster Hall's main scene through improving visual art, character designs, and feature optimizations. During Decentraland's MVFW in March 2024, we intend to construct an interactive stage within Monster Hall's main scene. This will provide high-quality content for community events and increase user traffic and visibility for Monster Hall. This will mark our first endeavor to integrate the Monster Hall IP with community events. ### What Monster Hall Aims to Bring to Decentraland We are dedicated to delivering games with exceptional artistic design and events to Decentraland. Monster Hall is more than just a game, it will also serve as an open IP within the Decentraland ecosystem. We aim to extend Monster Hall's influence to a broader audience, attracting more users to Decentraland and encouraging them to stay in this imaginative virtual world for the long term. Through ongoing community engagement, strategic partnerships, and high-quality content, we aim to make Monster Hall an important symbol in the Decentraland community. [Twitter](https://twitter.com/MetaMonsterHall)\ [Discord](https://discord.gg/XDYkEvNqZA)\ [Wearables&Emotes](https://market.decentraland.org/accounts/0xb7637542279e38fadbcdf7298aa381aafd157795?section=collections) ![Characters Image](https://monsterhall.nyc3.cdn.digitaloceanspaces.com/2023grant/2023GrantCharacters.png)

30 Comments

daoOct 15, 2023

Monster Hall Roguelike Game This proposal is now in status: REJECTED. Voting Results: * Yes 22% 3,377,315 VP (56 votes) * No 69% 10,299,271 VP (48 votes) * Abstain 9% 1,376,115 VP (7 votes)

QuorraOct 07, 2023

Hi @Billyteacoin ! Yes, all the wearables we have released will have functionalities. They are the same as the new wearables in terms of utility, just different in artistic style.

BillyteacoinOct 07, 2023

Sorry if you have answered this already, but I am curious if your old wearables will have any utility/use, such as all the Winged Antelope wearables, in the new game? It would be very nice if holders of these could use them in the new game!

dogmanOct 06, 2023

changing my vote to yes on this. Monster hall has delivered in the past and hope to see them develop a game in dcl

InJesterrOct 06, 2023

Wauw talk about a a real quality game this is fire! I really would want to see this pass !

DCLDatingOct 04, 2023

Amazing game, amazing team, a MUST HAVE in Decentraland IMO.

jar0dOct 04, 2023

Most are unaware the forum does not contain the entire proposal as seen on the governance dapp ![IMG_1800|425x500](upload://Jfn3XcrJJjNCW8T46DAMav3Dn2.jpeg) ![IMG_1801|295x500](upload://rzeKtONldR29Rl83ZEdkbigpieg.jpeg)

QuorraOct 04, 2023

@dogman Yes, all of those are included.

dogmanOct 04, 2023

nice @Quorra I am a big fan of the work yall have done so far. Did you include the team makeup and budget in this prop?

QuorraOct 04, 2023

@TheCryptoTrader69 Thank you for your appreciation, it's our honor! Let's keep pushing forward together! :heart:

QuorraOct 04, 2023

@dogman Thank you for your support! :heart: We have not received any grants previously. This is our first time applying for grants.

TheCryptoTrader69Oct 04, 2023

Honestly, the more I play it the more impressed I am ^_^ In just the demo you are providing a higher quality experience than the vast majority of other experiences in Decentraland. Hopefully you guys get your grant!

dogmanOct 04, 2023

monster hall has proven the ability to make large scale, high quality games in the past. I definitely support this project and team. Budget is high but would like to see what this team can do. @Quorra have yalll recieved any previous grants?

QuorraOct 04, 2023

It's been pleasant chatting with you too, thank you! :heart:

QuorraOct 04, 2023

@SugarClub The LOD technique you mentioned is indeed commonly used in game development, requiring support at the game engine. However, as creators on Decentraland, we are unable to access more foundational technologies and are bound to work with the existing functionalities encapsulated within the SDK to achieve the best possible results. DCL currently has many limitations, as an open virtual world platform, it requires more time to be refined. Although I wouldn't consider myself a highly professional developer (most of my development skills were self-taught over the past two years), I believe the artistic level within the community has not yet reached the best that DCL can offer. There's a substantial room for improvement for both community developers and the DCL platform. It indeed requires collective effort from everyone to advance and elevate the experience within Decentraland. :mechanical_arm:

QuorraOct 04, 2023

@SugarClub In the method of hand-drawn textures, to achieve higher levels of detail, a model requires one or even multiple textures. These textures cannot be shared among other models. In our scenes, hundreds of models are using the same texture. **Hand-drawn textures is OK in wearable development**, however, the problem becomes apparent in scene development. This is because, in our game or scenes, we may eventually have thousands of models. Additionally, we have to consider special effects, sound, and animations, which are not concerns in wearable development.

QuorraOct 04, 2023

Hi @SugarClub . Indeed, there are tricks in optimizing models. More detailed explanations can be found in DCL's documentation. We are working on having more models share the same texture. You might want to read this section first. https://docs.decentraland.org/creator/3d-modeling/textures/#shared-textures-between-gltfs-models ![Snipaste_2023-10-04_09-40-09|690x290](upload://7Vki26Vv0SsOkzQEsrreNRL84SU.png)

goddamm7it_f3c8Oct 04, 2023

The artistic style of the game is so good, UI is slick, enemies are smart, lots of abilities to choose in game, music in comfy. I like this game a lot and it's already the best in decentraland, what else to say... I don't know how no other game is this good looking or feels this natural to play, finally some high quality gameplay, still in early stage but if you continue like this, the game will be top 3 by players so quickly. I have few mana to vote but it's a yes, switched from no after seeing the trailer, i thought it was typical bs trailer good looking then the game would look poor, but i was surprised. Then remains to be seen what difference there is when taken in the main game instead of worlds, but i guess it would be about the same?

tomasuOct 04, 2023

Voted yes but like others suggested it would be way easier to approve if you break this down into different stages and request a smaller sum of amount initially.

ShinyOct 03, 2023

Changed my vote to Yes, from all the current proposals this one I would like to pass the most (even though I stil think it would be better to start with smaller grant)

QuorraOct 02, 2023

Hey @TheCryptoTrader69 , thank you for your interest! The art in the demo is what we have settled on for now. You mentioned Risk Of Rain, a classic roguelike game. Unlike traditional games which can adjust the rendering pipeline from the engine level, Decentraland, being a virtual platform, has its unified rendering pipeline, which restricts us from making more detailed modifications. If you observe closely, you'll notice that we added fog models bound to the player to create effects of vision and fog in the demo. This example shows that we can only explore a more suitable and delicate art style under the platform rules. As you mentioned, the models in the current demo are not the final version. We will continue to iterate. I've also shared some thoughts on the art in my response to Canessa. If you have more discussions regarding the art, feel free to share your views anytime. Regarding the open IP, I am very willing to discuss this further. Some of our team members have participated in fan art of well-known IP projects. We are envisioning an IP world co-built by the main team and community players. This idea requires more technical validation, and we have already seen some possibilities by certain features in SDK 7. We have such a vision, but how to implement it requires more consideration. I want to elucidate more about Monster Hall's ideas. In fact, whether game, the smart wearables we are currently developing, or the future home system, we have always been considering freedom and extensibility, striving to allow anyone to create things in our project. In our long-term plan, the current game is just a part of the entire Monster Hall game system. The rewards obtained from the game can be exchanged for various free creation tools and wearables, and it will ultimately serve functions of creation like the home system. Our ultimate goal is not just to let players experience our game but to let players find their own game within ours. We hope to co-create with everyone. We will listen to the community's voice, provide possibilities for free creation for everyone, and this game is just the first step. Compared to traditional games, metaverse games have more possibilities. By the way, your Vroomway project is excellent. I am delighted to discuss with you. Good luck to your team :D

QuorraOct 02, 2023

Hey @Shiny ! Thank you for your attention and experience. I am sorry that this demo could only showcase the art and conduct technical verification for the combat. Roguelike games require more props and skills to allow players to enhance themselves in the game, which is the fun of the game. There's still a lot of development work needed, and we haven't completed it. We welcome you to continue following our progress.

QuorraOct 01, 2023

Hi @Canessa , I'm glad you like our overall aesthetic and appreciate your continued support of Monster Hall. I appreciate the time you took to read through our proposal. In response to your second question, I have utilized hand-drawn textures for all the wearables in my previous releases, and extensively employed this style in smaller scenes. While this style is rich and expressive, it has a limitation: the textures demand a significant amount of computing resources. This isn't an issue in small static scenes or wearables with independent computing resources. However, in our new project, the planned scenes are considerably larger, and the battle scenes require numerous special effects and model animations to enhance the player experience. These elements will demand a significantly greater amount of computing resources compared to merely considering static 3D models.After thorough consideration, we decided to prioritize the current style in the new project, utilizing a blend of gradient and solid colors. We believe this style not only retains richness and expressiveness in crafting large scenes but also ensures that we can incorporate more special effects, models, and model animations. In our setting, players can travel to different worlds, so we are not limited to a particular artistic style, which is also the charm of Metaverse. In some specific scenes, we will adopt more artistic styles, including but not limited to the style of highly detailed model texturing that you prefer. Regarding your first question, I am not sure if you have tried our scenes and games. It's possible that I didn't mark it clearly. If you haven't tried it yet, I hope you can spend some time experiencing it. https://play.decentraland.org/?NETWORK=mainnet&position=0,0&realm=monsterhall.dcl.eth Upon entering, you can see that our game can now go through a complete game process. I want to highlight a few key points that I think are crucial: - Maze scene generation: This is a very important part of the roguelike game, with random maps generating scenes, every level offers a different experience, which we have managed to achieve. Players can even generate infinite and non-repeating level maps within the same game. - Dynamic UI: We are currently considering more on dynamic UI, where the majority of our UI elements are not static or suddenly appearing, but are constantly moving with player interaction. This is a point we believe to be very important, and SDK 7 has been able to implement it well. - Monster AI: Each type of monster in our game has its own unique behavior pattern. Even the same monster can have more than one skill, and there are special effects coordinated with the monster's skill release. Flying monsters will change their movement trajectory accordingly when they encounter doors or openings while chasing players. Some monsters attack when they detect players approaching, while others only attack after being attacked by players. These details are what we hope to present to the players, we have also initially implemented a more complex monster AI system. I want to apologize in advance for the various issues that might arise in the current Demo. Apart from a large number of features that have not yet been developed, there are some known issues that we haven't had time to resolve and optimize. Currently, a feature that significantly impacts performance is the algorithm of the unknown map UI that players activate while exploring. This can cause brief stutters when you venture into unknown areas. Regarding the grant issue, this grant will cover the development of all short-term plans mentioned in the roadmap. We define the Monster Hall alpha version as a complete game with refined functionality and aesthetics. For the maintenance, operation, and iteration of this roguelike game after the Alpha version, we promise not to apply for additional grants. We will continue to work on our long-term plans later on, which is to create an IP project in Decentraland. While we are not yet profitable, we will request grants for the development of new large-scale features beyond the short-term plans. We hope that this game and more future features will be open and community-oriented, but whether it's worth implementing will be decided by the community. I understand that applying for large grants may pose a risk to community finances, and we are willing to be supervised by the community and DAO at any time. Last year, I spent my spare time doing independent development, and earlier this year, myself and newly joined team members quit our original jobs to work full-time on developing Monster Hall in Decentraland. This year, we have not worked on other works and have no other sources of income and developing Monster Hall on Decentraland is also a venture for us. If we cannot get the grants, we will start with working on some outsourcing works and continue to develop Monster Hall in our free time. We will not give up on this project. Please feel free to let us know if you have more questions, and thank you again for your interest in our projects.

TheCryptoTrader69Oct 01, 2023

The art for the previous game looks great (I'm a huge fan of the Monster Hunter series). [Canessa](https://forum.decentraland.org/u/Canessa) brought up a very good point: will you be maintaining that level of quality/polish as the previous game? I know art/models in games usually go through many iterations as they progress from being a proof of concept/prototype to the final result. Is the style currently visible in the new game demo representative of the final style or are those just place-holder/rough-up assets until further development is done? I'm not trying to harp on the style, Risk Of Rain was able to pull in millions using a very similar style, I'm just looking for some clarification ^_^ I'd also like to touch on this quote: "Monster Hall is more than just a game, it will also serve as an open IP within the Decentraland ecosystem." Could reiterate on what you mean by 'open IP'? I don't see any mention of open-sourcing any code/opening up the ability for players to host their own game scenes (I got a little excited that this might be the case), so it might just be another way of saying 'actively maintained IP'. Thanks!

ShinyOct 01, 2023

The game has a very nice art style and also you have left a very good impression with your video of gameplay. I was very hyped after seeing it on Twitter. But I went in the world, played it and after 5 minutes I was bored. For me it is No currently, but I would support a smaller grant to start with.