Skip to content

TEMPLE (Revised)

EnactedGrant Request

Proposal Details

Author0x6de1…d8c1
PublishedOct 15, 2022 16:03
Voting beginsOct 15, 2022 16:03
Voting endsOct 29, 2022 16:03
Snapshot#cdb4c67

Grant size

55,500 USD

Tier

Tier 4

Beneficiary

0xf623…2a11

Description

Temple is a combat based game with multiple quests and other skills that can be leveled up and allow players to prepare for the quest completion and boost their combat capability. Here is gameplay video : https://twitter.com/MetaTempleGame/status/1575930730571763712 How to play video : https://twitter.com/MetaTempleGame/status/1568298849659228161 Party floor video : https://twitter.com/MetaTempleGame/status/1580286985586888704 Player state in Temple is already saved and players can already plant their garden, leave and when they come back harvest what has already grown, the same goes for the xp and levels that player has gained, everything is saved. Additionally to the already mentioned farming mechanic that allows growing food for healing and earning in-game currency the plan is to also develop other activities such as fishing as another skill that is a food source, mining and woodcutting for resource gathering that can be used for weapon and wearable crafting and also for earning in-game currency. As for the combat mechanics the plan is to optimize and expand existing close combat mechanics with more gear options and also develop long range combat skills such as archery and magic abilities. These and many more mechanics will be added to temple game for everyone to enjoy, giving players the ability to choose from multiple skills the favorite activity to do and level up. Also parties, can't forget about those, we know that Decentraland community loves to dance. Our goal is to develop a place where the Decentraland community could come and enjoy together metaverse role playing game with various skills and game mechanics where everyone could find their favorite activity to enjoy featuring both passive skills like gardening, fishing, mining, woodcutting and active combat skills like Melee fighting, Archery, Magic that can be used in areas where enemy npc's are spawned or in multiplayer player vs player experiences and quests that require players to complete different tasks that provide amazing rewards. It is intended for temple game to feature both single-player and multiplayer experiences, the main focus in the beginning will be to fully develop single-player part of the game with all the mentioned skills and mechanics and then release multiplayer player vs player experiences.

Voting Power

01M2MRequired to pass10/1510/1910/2210/2510/29
YesNo

11 Comments

TempleGameNov 28, 2022

New how to play video guide - https://twitter.com/MetaTempleGame/status/1597302496401113088 Due to Twitter 2:20 video length limit some of the text display time had to be very short to be able to squeeze in info about as much functionality as possible in one video overview, sorry for the inconvenience!❤️ More detailed videos focusing on seperate skills coming soon.

daoNov 01, 2022

TEMPLE (Revised) This proposal has been ENACTED by a DAO Committee Member (0xfe91c0c482e09600f2d1dbca10fd705bc6de60bc) Vesting Contract Address: 0xf8021f5dcB1BE54aE5F8a4d88108CDC6156b56C2 [View Transaction](0xd1b5f2e9868e38eb2093182cc83c091e0a159d84d87f9a2826ad924f3c40608f)

TempleGameOct 30, 2022

Regarding assets, we will be onboarding more professional 3D asset creators for the creation of future assets that we have already mentioned before and we are also in talks with other DCL asset designers and animators, which we are not dependent on to create all the assets we will require, but we are just open to the possibility to feature in Temple more tallented creators from Decentraland that have already proved their tallents in their previous work on deployed parcels and wearables. There will be a need to update existing assets and recreate our land multiple times with new assets for the quests that will transform all the lands by toggling multiple different scenes on the same parcels to give the players ability to explore new environments and new enemy npc’s. Regarding NPC duplication issue, looks like you ran into some kind of a bug that we have never seen before and we were not able to recreate this issue ourselves, if the issue persists for you please let us know. ![image|300x250](upload://gmq6896hD1c4sdgkoJWmPRujyPP.png) Regarding gameplay: For the monsters you would first need to level up health and use the wearable that has health boosting utility as all the monsters will be stronger than combat trainer on 2nd floor. To defeat the combat trainer and receive the utility fighter wearable you would first need to finish all the farming quests and get food for the combat that you can use to heal and restore your energy, while farming you can use our fast healing area on 4th floor that boosts metabolism and the speed up healing while dancing, that will allow you to heal and restore energy faster without the need to eat your food, because you use your energy to farm, this way you can save more food that will help you in the combat

daoOct 29, 2022

TEMPLE (Revised) This proposal is now in status: PASSED. Voting Results: * Yes 61% 2,011,461 VP (79 votes) * No 39% 1,312,079 VP (40 votes)

TudamoonOct 28, 2022

Hey there! I have a few questions regarding your build. Can you give a breakdown of the $19,000 in assets? [quote="dao, post:1, topic:15993"] 3D asset creation and animation fees (both wearables and scene assets) - $19000 [/quote] Are they going to be better than this NPC? ![image|623x500](upload://yPqfoygu4T1j7rAKoKsRpSrhE42.jpeg) I also played and have trouble understanding the game. I tried playing the monster and boxing the guy on the 2nd floor. I die with 1 hit. So I am not sure I understand. Also the usage of the tools and modals on screen are giving me issues. I was hoping for clarity on this as well as how this is different than the other Medieval games we have in DCL. It honestly seems exactly like the others.

johnnysharpOct 28, 2022

I'm all for great RPG experiences, and while we have something interesting with Dice Masters and Wilderness, I like what Temple is working on in regards to PvP - voted yes.

InJesterrOct 21, 2022

I am streaming while commenting on this proposal, I got Introduced to the game by @OldGuy & @ai-avatars, They have shown their worth in Decentraland the minute I joined the game I saw potential which is the reason why I voted yes! I came to notice that nobody is commenting on this proposal when they are voting no, Do you really want to help the community or just want to give people a hard time? I think its essential to comment when you vote! Especially when you vote NO because these people are putting their time and effort into buidling Decentraland and make it enjoyable for you. Big YES!

ai-avatarsOct 18, 2022

Hi INTELLIGENCE here. TEMPLE is meant to be Play and Earn, calling it Play-to-Earn was a mischaracterization of our end goal for this project.

TempleGameOct 16, 2022

Gameplay video :carrot: :muscle: - https://twitter.com/MetaTempleGame/status/1575930730571763712 Quick how to play video :scroll: - https://twitter.com/MetaTempleGame/status/1568298849659228161 Temple party video :dancer: :mirror_ball: :man_dancing: - https://twitter.com/MetaTempleGame/status/1580286985586888704

TempleGameOct 15, 2022

We have also already contacted 3D asset creators: Mr. W - https://twitter.com/MrW_1981 Mr. J - https://twitter.com/mr_j_1987 and they have expressed that they would be ready to create 3D design sets for Temple, but that still depends on the success of this proposal ![rescuethevillager|657x499](upload://thJdwYQugWP5FUjTmX5iyFqeDuy.jpeg) (image from the new "Rescue the Temple villager" quest

TempleGameOct 15, 2022

![temple|673x500](upload://weOPnLeofi8NMhGyxSAQSK97vHO.jpeg) This is the list of updates that have been made since the initial proposal was published 1. Added in-game utility for Temple fighter wearable that boosts player stats 2. Updated UI to display more information about player stats and added XP/Level change notifications 3. Added XP gain and Leveling for these skills: * Metabolism * Energy * Health 4. Added another combat quest - rescue the Temple villager that was captured by the forest beast - there was 3D asset updates in the cursed forest and added 3 new npc’s 5. Redesign of Temple building 3D asset, added teleporter, added dance party area with music and party lights 6. New animations for the Dragon 3D asset 7. Optimization of Temple close combat functionality and new updates for the reach (distance in which they can hit) for the different npc’s