Halt the implementation of the Governance Proposal to adjust the creators fee to reflect a set fiat value of $500
Proposal Details
Description
It was announced today that DCL will be changing the creators fee from 100 Mana to $500 USD worth of Mana. This poll was taken in October of 2021, and was announced today, May 19th, that it is to be implemented on May 26th. Here's the link to the proposal from October: https://governance.decentraland.org/proposal/?id=e73b1d20-3a6d-11ec-be0c-afec86cba5e5 Since last November, the price of MANA has gone down from $5 to roughly $1. This proposal is to stop this change from happening on May 26th, so that we can hold another vote and create a new proposal that addresses how fees should be assessed based on current market conditions.
Halt the implementation of the Governance Proposal to adjust the creators fee to reflect a set fiat value of $500 This proposal has been ENACTED by a DAO Committee Member (0xfe91c0c482e09600f2d1dbca10fd705bc6de60bc) [View Governance Proposal](https://governance.decentraland.org/proposal/?id=b8075360-e8e7-11ec-82d9-d917cdd158ac)
[quote="Sannin, post:63, topic:11643"] publication fee would still be adjusted weekly to reflect this new fiat value ($150 USD) ? [/quote] The publication fee will always be the defined fiat value ($150 USD), the amount of MANA you have to pay it's adjusted at the moment of payment based on the current market value of MANA.
Just for clarification, publication fee would still be adjusted weekly to reflect this new fiat value ($150 USD) ? Other than this, I think thats a reasonable amount for the fee. :+1:
For everyone here, the deployment has been halted and [announced here with a good summary of the events](https://decentraland.org/blog/announcements/the-wearable-submission-fee-the-history-and-reasoning-behind-changes/). I have created a DRAFT proposal to [Restructure the Wearable Submission Fee](https://docs.google.com/document/d/1qJ70O_9kr4imbrs0s1G3GHG0pX7H4MpTJJcn2nOhoFI/edit?usp=sharing). I expect this document can give a framework to continue the discussion. Comments are open to anyone, feedback is very welcome!
Currently I've seen speculation starting to pop up of what this means, I would recommend no assumptions till theres an official message from Decentraland or the @dao . DAO proposals aren't instant, can take time and other processes are involved to implement. Consider the first proposal took 8 months to enact, involved weeks of town halls, draft processes and community dialog.
This change going through would also change it back to 500 MANA lmao you're arguing your own point here
Looking at the list of who has voted the majority who has said to stop it are wearable creators. And those who said yes to go with the change the majority just hold land and don't create.
The point is that right now the fee to list 1 wearable is 100 MANA. It was 100 2 months ago, it wads 100 last month and 100 today. No fluctuation. I don't buy Mana and all is from game play. My goal is gain 100 mana and that is achivable. Don't have to think about what the value is of fiat at all. If the fee is $500usd then it changes what the fee will be to list. Today it could be 520 mana fee tomorrow it can change to 1000 mana fee if the value of mana drops. The dynamics change. Say you paid the 520 mana fee to list and item today. And you sell for 7 mana each. That's 700 mana of sales but if by end of month the fee is now 1000 mana then you are short the 300 mana to be able to list something new. We need a stable fee in mana. And 100 mana was a sweet spot. Also most users are note paying more than 5-7 mana for a wearable. So if people have to increase their price then people will buy less.
@MrHamm Well I suppose you are right about the pegged part. But they are all compared to fiat. That's why every exchange shows the fiat equivalent.
I'm not sure what you mean by "All crypto is pegged to fiat." That is just factually incorrect. Either that or you are misinterpreting the term "pegged" Pegging something to the USD means to maintain a constant USD equivalent for that thing. For example, USDC is *pegged* 1-to-1 with the USD so that 1 USDC is always 1 USD. A pegged value does not fluctuate *at all* relative to the thing it is pegged to. So no, cryptos are not all pegged to the USD. Crypto being traded for USD on centralized exchanges is not the same thing as it being "pegged" to the USD... Also, USD is not the only thing people use to buy MANA, you can trade for a huge variety of other cryptos. There being an *option* to buy MANA with USD does not mean that we need to keep all MANA services pegged to the USD. Maybe an *option* to show you the current conversion rate would help with the confusion you seem to be having when converting things in terms of MANA value vs USD value. Not all values can be merely measured with its USD equivalence, the value any single person ascribes to something is a matter of their own opinion
All Crypto is Pegged to Fiat. Some are Stable some fluctuate. Our personal opinion of each currency doesn't change that. At the end of the day we all use Fiat to purchase our Mana.
This is exactly the logic that I apply to publishing, especially since the marketplace prices are set in MANA and not pegged to the USD. I have to consider "how many do I need to sell to make the publishing fee back?" This is how I price things. I do not constantly change my wearable MANA price depending on the current trade rate of the USD. Rather, I price out things in MANA and set a goal for how many sales I need in order to make another publication fee. Overall, since I believe in MANA, I price my DCL stuff in MANA. If I were worried about USD then I'd go elsewhere.
Stable is a relative word. Stablecoins are stable relative to USD. A 100 MANA fee is also stable relative to how many MANA required for the fee. Pegging to USD makes publishing costs very unstable in terms of number of MANA. "Stable in value" depends on whether or not you value having your MANA or the USD
Not sure why pegging a DAO offered service to USD makes any sense. From an economic perspective this disincentives people from publishing. I would hope that most of us believe that MANA will appreciate over time vs the USD. Thus, pegging to the USD creates a deflationary environment for publishing. In other words, the same amount of MANA would be expected (on average) to be worthmore USD overtime and therefore be able to publish more wearables? Why spend MANA and publish now when you can wait and spend the same amount to publish multiple wearables later? Also, how are we meant to price wearables in MANA when the publication cost is constantly changing in MANA value? It is much harder to say "I need to make 25 sales at 4 MANA each to be able to publish another wearable". I think that we should incentivize all DAO services to be paid in MANA - it makes sense if we want to support an easy to understand game economy. We are not the USA, we are Decentraland, we spend MANA.
"Back to 500 MANA then?" Yes, can we? please.
I see peoples creating unwritten laws, where does it say it has to be 100mana?, 500mana?, 1000$?, etc. Peoples are complaining about these fee rates like it must be "that" specific fee. Decentraland forgets that 90% of the users who buys these wearables are regular players that logs in the game everyday, who wants to collect, and show of in the world for fun, and less for "flipping". What i mean by that, in the end this platform is aimed towards gaming spectrum, and so are most of the artists. On steam, a good AAA game made with a budget of 150 million dollars costs you around 60$, and some of them allows creators to create content for the game for a specific percent from the sales, without paying for the upload since they earn from the sales. So why should we pay 500-2000$" to upload a wearable on the marketplace, wearable created entirely by us, the artists?. Which formula was used in order to charge such fee?, based on which factors?, per which amount of wearables?. In a decentralized environment as "we all" call it, this is pure robbery, invented by some " parties" in order to profit from artists(even if they don't sell anything), also pushing artists working for those who have stacks in crypto, because they can't afford these rates. Is like buying a new computer every 2 weeks, not to mention that they will give you no guarantee that you will sell enough to even cover that fee. Also, you have to market yourself in order to sell something, because your item will be gone from the first page in less than a day. DAO means " EVERYONE", so if they chose to go with this format for "their" product, they should be for the community, and not just an entity that is always choosing " the other side", pushing specific "whales" to always be in their favor. **In my opinion this fee should not even exist**, and the only fee we should pay for, is for the time put by the curator examining your product, and that should be based on total time spent curating that specific item. **Instead of taking such an amount of money from the creator, them not knowing if they even sell anything, i would just increase the percentage taken from each sale, to something not as absurd as the creator fee.** That is more than enough to cover " storage?:), bandwidth, extra work, etc. Let's not forget that the real money are not made from the wearables, so pushing that reason as the main conflict for the fee to cover the costs for those services, it wouldn't be fair. The big pot is used for everything that runs in DCL, and not based on a specific branch. Also, another reason with making the fee so high to avoid bad quality items, is a joke. There are plenty of "novice " items created when mana was 4+$, and that was because those peoples could afford paying to upload them. You want to charge more?, charge big brands, but also charge everyone else based on specific revenue (the common behavior for these entities is "hit and run"), and not like the regular active artist in the community who wants to make a cheap buck, while keeping this community alive, through them. Keeping a high rate for creators, will also push them to increase the price, which will create an environment only for those with a good income, which is not what i envisioned for this platform to become. This will also hurt badly those who want to make games in decentraland based on wearables from the marketplace. Some created games needs 10-50 wearables parts, in order to create some gameplay with utility. So, taking high fees, or any fees for the wearable submission it will kill the potential of expanding the online userbase in Decentraland. See the large picture, not just the self interest, which in the end it will affect you as well. While this could be fruitful for 10-20 really good known creators, it will kill the active userbase. Unless you want this place to become another Star Citizen with an empty world and expensive ships. So, is this product just a lottery ticket?, hoping to become rich overnight playing in the NFT realm?, or it should be a safe and enjoyable environment, created by/for everyone, with equal chances to success. ps. excuse my broken english as is not my main language, also, please do not take my comment as salty. I am simply expressing what i see and feel about this situation, on my own judgment ground.
When you have to peg a fee to a fiat currency it just makes the need for a crypto like MANA useless. Might as well just abolish MANA and charge everything in U.S dollars. Should be left at 100 MANA regardless of the U.S value. why do we need to bring a fiat currency into the loop. say MANA is 1 MANA = $1USD. Legendary fee would be 500 MANA. Say you manage to sell out at 6 or 7 MANA/item but by then MANA is 1 MANA = $0.5USD. Then you're shat out of luck cause that means the fee is 1000 MANA.
Voted yes - Give time for more discussion, and new creators to prep - I disagree with the fiat part of the original proposal: DCL creators should operate in MANA, thats the eco - The MANA cost was initially 500, that a little bit too high for new entrants
Obviously that's a NO from me because I could give a fuck about a dollar. I'm about a mana boi. STOP
I feel like this shouldn't even be a question The price should stay the same for everyone all the time fiat is stable Mana is not. We should constantly update the price depending on its fiat equivalent. & I personally feel like $500 is way to high should be about $100 Considering all the limitations with tris and textures $500 makes people not want to create. It hurts to downgrade something you created & were so proud of just to get it approved. & we are trying to bring more people into the space. I say we create a bot that updates the price real time so we all pay the same to create whatever the price.$100-$500
We had the opposite conversation a year ago when all creators fighted for several months to go from 500 MANA to $500. 500 MANA was done when MANA was under 1 USD, people were fine with it, then MANA went to 5 USD and everyone complained. If we don't change the price when MANA is down, then we don't change the price when MANA is up. Back to 500 MANA then?
The currency is still MANA. What changes is the amount.
Adding to what Esteban is saying: This issue was intensely discussed, debated, and thought out during the last MANA pump about 6 months ago. We had several town hall discussions about it, and once again, these current items are about implementing previously agreed upon decisions by the DAO/Community. This main issue of MANA being down people wanting to increase the price, MANA being up people wanting to lower the price was resolved by automatically pegging the submission fee to MANA equating to $500 USD, adjusted weekly. Those wishing to re-approach this decision and re-open formal discussions, would need to launch a new poll and progress through the three-staged governance process. My personal opinion is that we reached a sound solution, and that from this point we can continue to find equitable and just responses to new issues if/as they arise.
So mana is the currency of Decentraland right? Stick to it, dont change it just because mana is down in price. Otherwise, why use mana, why not just use the dollar?
Unique are a waste of time unless its's for yourself, or something really dope, that someone loaded with MANA is willing to buy. And even then, if you are not a well known artist then you are essentially screwed! The tier thing is not a bad idea but I still think the change back to $500 is fair. I would say that 80% or so coming into DCL now are coming in thinking they will become rich with little to no engagement, effort, or costs. Because of this, we have a market full of creators trying to make a living of selling wearables and thats not going to cut it. The market has become over diluted and a higher price tag will help with this. Although it's unfair to anyone with no means to scrape up the $500, tough love, thats just the way a lot of things in life are. I don't come from money and yet spent almost everything i had saved up to come into this space and try something new. Started creating wearables with no experience at all like many others on here. I realize i went at it all wrong! I'm terrible at promoting and failed to build a brand prior to creating! I reached out to several on twitter for help but never heard back. For a community where everyone says they are here to help and all, this is from my experience, a bunch of bull! Everyone on here no different that the people roaming around IRL. For the most part its everyone out for themselves. If you don't have those connections and lack the skills and experience then you have to work harder than everyone else to make it. But enough about me ranting over nothing! This is not a get rich quick scheme. Your are here to promote your work and build something for yourself. Wearable alone is not going to cut it. If you have land and are already a well known creator then you good. If not, then many struggles await, and it's going to be more than $500 out of your pocket. In terms of DCL being Decentralized.... Who are you all kidding! Stop lying to yourselves and thinking that everything related to crypto is or needs to be 100% decentralized!
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